PropertyValue
rdfs:label
  • Chaos Hammer
  • Chaos hammer
rdfs:comment
  • Level: Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: O20-ft.-radius burst Duration: Instantaneous (1d6 rounds); see text Saving Throw: Will partial; see text Spell Resistance: Yes
  • [[Category:]] Chaos hammer was an evocation spell exclusive to clerics with the Chaos domain. It damaged and staggered lawful enemies.
  • Description: The caster unleashes chaotic power to smite his enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. This spell deals 1d8 points of damage per two caster levels (max 5d8) to lawful creatures and staggers (dazes) them for 1d6 rounds. A successful will save reduces the damage by half and negates the stagger (daze) effect. The spell only deals half damage against creatures who are not lawful or chaotic, and does not stagger them. A successful Will save reduces the damage to one quarter.
dcterms:subject
immunities
  • None
innatelevel
  • 4
spellresistance
  • Yes
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Range
  • Medium
Rules
  • 3.0
Name
  • Chaos Hammer
dbkwik:nwn/property/wikiPageUsesTemplate
Components
  • V, S
Duration
  • Instantaneous
Description
  • 86400.0
  • The spell only deals half damage against creatures who are not lawful or chaotic, and does not stagger them. A successful Will save reduces the damage to one quarter.
  • The caster unleashes chaotic power to smite his enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral creatures are harmed by the spell.
ImageName
  • Is chaosham.jpg
School
casterlevel
  • Chaos 4
targettype
  • 20
savingthrow
  • Will partial
spellname
  • Chaos Hammer
descriptors
  • Chaotic
abstract
  • Description: The caster unleashes chaotic power to smite his enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. This spell deals 1d8 points of damage per two caster levels (max 5d8) to lawful creatures and staggers (dazes) them for 1d6 rounds. A successful will save reduces the damage by half and negates the stagger (daze) effect. The spell only deals half damage against creatures who are not lawful or chaotic, and does not stagger them. A successful Will save reduces the damage to one quarter. Custom spell: This spell is part of the Grimoire and is not part of standard Neverwinter Nights.
  • Level: Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: O20-ft.-radius burst Duration: Instantaneous (1d6 rounds); see text Saving Throw: Will partial; see text Spell Resistance: Yes
  • [[Category:]] Chaos hammer was an evocation spell exclusive to clerics with the Chaos domain. It damaged and staggered lawful enemies.
is 4th spell of