PropertyValue
rdf:type
rdfs:label
  • Madness: Project Nexus
rdfs:comment
  • Madness: Project Nexus is a Madness Combat game. It was also unofficially referred to as "Madness Interactive 2" by Krinkels. It was released on March 25th, 2012. The current version is V1.8, last updated September 26th, 2012. The development team is as follows: The game focuses on episode-based gameplay, with different characters to play as, along with an Arena Mode where you can create and upgrade your own character who you can customize with gear and weapons. There were originally 3 Episodes planned, with an appearance from the entire Madness Combat cast.
Version
  • 1.800000
dcterms:subject
Programming
Date
  • 2012-03-25
Genre
  • Action, Shooter
Caption
  • The main menu during the first release.
dbkwik:madness-combat/property/wikiPageUsesTemplate
dbkwik:madnesscombat/property/wikiPageUsesTemplate
Links
  • *Madness: Project Nexus on Newgrounds *Madness: Project Nexus teaser on YouTube
Title
  • Madness: Project Nexus
Music
  • Cheshyre, Devin Martin
Artist
abstract
  • Madness: Project Nexus is a Madness Combat game. It was also unofficially referred to as "Madness Interactive 2" by Krinkels. It was released on March 25th, 2012. The current version is V1.8, last updated September 26th, 2012. The development team is as follows: * Krinkels did art and design. * The-Swain programmed all features and groundwork for the combat system from scratch. * Cheshyre provided most of the soundtrack; Devin Martin provided the track Killbot and Horror Stereo provided the Skynet VIP remix. * Luis designed the UI and menu system * Afro-Ninja and Mike provided code support at various times. The game focuses on episode-based gameplay, with different characters to play as, along with an Arena Mode where you can create and upgrade your own character who you can customize with gear and weapons. There were originally 3 Episodes planned, with an appearance from the entire Madness Combat cast. According to The-Swain, Madness: Project Nexus was supposed to be a simulator of the Madness Combat episodes, placing them right in the middle of the action that made the series popular. [1] According to Krinkels, Madness: Project Nexus cannot be updated anymore. Certain symbols keep on swapping around with other ones, and et cetera. [2] A sequel, Madness: Project Nexus 2, is currently being developed by Krinkels and The-Swain using Unity engine instead of flash.
is Debut of