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  • Damage meter
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  • The damage meter on a ship shows how much damage the ship has taken. The damage meter slowly increases over time, but getting shot with cannonballs,Bumping into rocks and being blown by Whirlwinds in sea battle also causes damage to increase. Damage causes the bilge meter to fill up faster and the turn generation in sea battle to slow down, but performing the carpentry puzzle decreases the amount of damage a ship has. Image:Stub.pngArr! This article be a stub. Ye can help YPPedia by [ expanding it].
  • The damage meter, also called damage counter, player display, HUD, among other names, is a UI element displayed during gameplay that presents basic information and status for each player at a glance. True to its name, the meter most prominently keeps track of a player's damage, though other statistics are generally shown here as well.
  • In Super Smash Bros. and Melee, the identity of a character's damage meter, if not belonging to someone with a unique symbol (such as Yoshi or Ness), is made obvious by the stock counter bearing the image of the character's face. Because this is tied into the number of stocks remaining, if a character is defeated (and therefore has no stock images showing), one cannot always tell at a glance who the defeated character is. This is changed in Brawl, where a somewhat large image of the character and their name are used alongside the percentage display; the stock counter is simply a row of dots, the character faces return in Wii U/3DS. The display partially fades if a character is standing "behind" it.
  • A damage meter is a type of AddOn which calculates total damage done to a target in real time and in most cases, the damage done over some amount of time. Since many advanced meters also include options to measure other stats (threat, heals over time, dispels etc.) they can be useful tools in evaluating characters since they account for an individual's play style and utility role rather than just mechanical stats.
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abstract
  • The damage meter on a ship shows how much damage the ship has taken. The damage meter slowly increases over time, but getting shot with cannonballs,Bumping into rocks and being blown by Whirlwinds in sea battle also causes damage to increase. Damage causes the bilge meter to fill up faster and the turn generation in sea battle to slow down, but performing the carpentry puzzle decreases the amount of damage a ship has. Image:Stub.pngArr! This article be a stub. Ye can help YPPedia by [ expanding it].
  • The damage meter, also called damage counter, player display, HUD, among other names, is a UI element displayed during gameplay that presents basic information and status for each player at a glance. True to its name, the meter most prominently keeps track of a player's damage, though other statistics are generally shown here as well.
  • In Super Smash Bros. and Melee, the identity of a character's damage meter, if not belonging to someone with a unique symbol (such as Yoshi or Ness), is made obvious by the stock counter bearing the image of the character's face. Because this is tied into the number of stocks remaining, if a character is defeated (and therefore has no stock images showing), one cannot always tell at a glance who the defeated character is. This is changed in Brawl, where a somewhat large image of the character and their name are used alongside the percentage display; the stock counter is simply a row of dots, the character faces return in Wii U/3DS. The display partially fades if a character is standing "behind" it.
  • A damage meter is a type of AddOn which calculates total damage done to a target in real time and in most cases, the damage done over some amount of time. Since many advanced meters also include options to measure other stats (threat, heals over time, dispels etc.) they can be useful tools in evaluating characters since they account for an individual's play style and utility role rather than just mechanical stats. They may also be used in parties, especially raids, to determine if players are under-performing to the point they are causing issues to overall progress; a group may then choose to pass coveted items to an otherwise decent player or kick a otherwise discretely lazy player tagging along for easy loot. Nevertheless, over-reliance on damage meters as a measure of performance is controversial, especially in group play. It is generally good etiquette to not spam meter output into party chat unless asked, as it may create the worry DPSers are solely worried about their damage output rather than the welfare of the group, the nature of specific battles, or any alternate roles. This opinion is especially strong among tanks and healers, who are generally only concerned with DPS inasmuch as the amount of threat it produces. Several popular meters are available including Recount, Minnastats, and Skada. All three meters record damage in nearly the same way from the combat log data, however Recount and Minnastats record time differently from Skada. Skada records time from the start of combat to the end, whereas Recount and Minnastats record only the time a character spent doing damage. Both methods are subject to misleading artifacts of reported dps. Specifically, when time spent causing damage is used as the dps denominator (Recount), a character could cast a single, high-damage, aoe spell and sit down for the rest of a 10-minute boss fight and successfully top the dps meter, while ranking at the bottom of the total damage meter. Using this example, the same player would rank at the bottom of both meters as displayed by Skada (which instead uses total time in combat as the dps denominator). Conversely, a very well geared/skilled player who plays a utility role for part of a raid (like crowd control or dispels), will report a very low dps on meters which use time in combat as the denominator (Skada), but will report a more informative dps value on meters that use time spent causing damage as the denominator (Recount).