PropertyValue
rdf:type
rdfs:label
  • Grassland
rdfs:comment
  • The Grassland is an area in Tir Chonail connected to the Fields where fierce wolves and foxes appear. Thus, the small area has wolf problems. There are plenty of sheep to gather wool from. It is run by Dian, a shepherd boy who dreams of being a fierce warrior. you can buy party quests from him to hunt down the diffrent types of wolves that appear in tir chronal.
  • The Grasslands is a series of stages in Stick Ranger.
  • Temperate Grassland is a biome from 2001 Zoo Tycoon, Zoo Tycoon 2 and 2013 Zoo Tycoon. It is the biome with the most maps.
  • Grassland is grass dominating biome with small ponds and sugar cane around it, grass is common in this biome, with clear skies. River cane and portobello mushrooms can also be found here. There is no evidence of tree spawns in this biome, which makes survival harder. Bringing a sapling from another biome is recommended to start off here.
  • Grassland is one of the first biomes you are going to see in Creativerse, as nearly all initial spawn-points of player-characters will be at a junction of Woodlands meeting Grassland. Grasslands consist of low green grass-covered hills and only a few larger trees, but also smaller bushlike variants of these trees, complete with several Caves (usually found at the feet of the low hills and often at the base of trees) and an occasional river or even small lake sparkling in between.
  • Grassland is a type of Terrain in the world of Master of Magic. It is considered the "default" Terrain type for land tiles, and in many ways is indeed the most basic. Grassland tiles are abundant on both Planes and on almost all latitudes of the map - though continuous, wide-open Grassland regions are rare. For the majority of units, movement through Grassland tiles costs 1 Movement Point. Construction of Roads on Grassland tiles is very quick too.
owl:sameAs
dcterms:subject
emerald
  • No
Classe
  • Biomes O' Plenty
biomename
  • Grassland
realism
  • Realistic
biomeID
  • 197
dbkwik:civilization/property/wikiPageUsesTemplate
dbkwik:danball/property/wikiPageUsesTemplate
dbkwik:masterofmagic/property/wikiPageUsesTemplate
dbkwik:zoo-tycoon/property/wikiPageUsesTemplate
dbkwik:zootycoon/property/wikiPageUsesTemplate
Villages
  • Yes
Bonuses
  • None
imagewidth
  • 200
precipitation
  • Rain
dbkwik:biomesoplenty/property/wikiPageUsesTemplate
Heat
  • Normal
image arcanus
gaia's blessing
change terrain
minerals arcanus
  • any Mineral normally
  • found in Hills
  • or Mountains
max pop
  • +1.5
image myrror
minerals myrror
  • any Mineral normally
  • found in Hills
  • or Mountains
abstract
  • The Grassland is an area in Tir Chonail connected to the Fields where fierce wolves and foxes appear. Thus, the small area has wolf problems. There are plenty of sheep to gather wool from. It is run by Dian, a shepherd boy who dreams of being a fierce warrior. you can buy party quests from him to hunt down the diffrent types of wolves that appear in tir chronal.
  • The Grasslands is a series of stages in Stick Ranger.
  • Temperate Grassland is a biome from 2001 Zoo Tycoon, Zoo Tycoon 2 and 2013 Zoo Tycoon. It is the biome with the most maps.
  • Grassland is grass dominating biome with small ponds and sugar cane around it, grass is common in this biome, with clear skies. River cane and portobello mushrooms can also be found here. There is no evidence of tree spawns in this biome, which makes survival harder. Bringing a sapling from another biome is recommended to start off here.
  • Grassland is one of the first biomes you are going to see in Creativerse, as nearly all initial spawn-points of player-characters will be at a junction of Woodlands meeting Grassland. Grasslands consist of low green grass-covered hills and only a few larger trees, but also smaller bushlike variants of these trees, complete with several Caves (usually found at the feet of the low hills and often at the base of trees) and an occasional river or even small lake sparkling in between. As the name already indicates, the floor of this biome is mostly made of green Grass-blocks. Below this upper layer, Dirt can be found, then Stone and further down the Fossil layer already begins. Dirt that is placed on the surface and touches green Grass will turn into Grass after a short while (as long as player-characters are nearby). Only a few types of trees will grow in Grassland-biomes, usually only Cragwood-trees and Ashenwood-trees in the form of small "bushes" too. Very rarely Elderwood-trees can be seen (mostly in valleys between Mountains), or even extremely rare giant foliage trees. Tallgrass (providing you with Wheat-seeds randomly) will grow on Grass in Grassland-biomes occasionally, as well as patches of 5 Red Mushrooms each. These mushrooms will even regrow - very slowly - in time. Grasslands are peaceful biomes during the (ingame-)day. You will most likely see yellow Pigsies roaming around that will often spawn on Grass, perhaps also a few Leafies, plus rather rarely Rocksters near Water or Chizzards near trees. At night Night Pigsies will pop up on Grass, maybe some Night Leafies and/or rarely Night Rocksters too. However more night creatures of these kinds might come out of Caves, occasionally even a Miru or two. Of course creatures from nearby biomes might intrude into Grassland-biomes here or there as well. Wood Treasure Chests can occasionally pop up during (ingame-)night-times in dark places in range of view of player-characters in this biome. Red Flowers can be found among the leaves of the birch-like Ashenwood-trees, while Yellow Flowers are hidden in a quite large amount amongst the leaves of Cragwood-trees. Vines will occasionally cover the stems of larger Cragwood-trees, Moss grows on most Ashenwood-trees, and on the top of some trees you might sometimes see Beeswax growing in small hives too. Turnip and/or Lettuce are a rare finding in Grasslands or Tundras, they are more common in Woodlands, Forests and/or Swamplands.
  • Grassland is a type of Terrain in the world of Master of Magic. It is considered the "default" Terrain type for land tiles, and in many ways is indeed the most basic. Grassland tiles are abundant on both Planes and on almost all latitudes of the map - though continuous, wide-open Grassland regions are rare. Grassland tiles are excellent for farming. They increase any nearby town's Maximum Population by 1.5, and the town's Maximum Food output by the same amount. As a result, areas with plenty of Grasslands are prime locations for large File:Icon Food.png centers. On the other hand, Grassland tiles do not contribute to either File:Icon Production.png or File:Icon Gold.png . For the majority of units, movement through Grassland tiles costs 1 Movement Point. Construction of Roads on Grassland tiles is very quick too. Grassland tiles can contain a wide variety of Terrain Specials, mostly Sorcery Nodes and various other Encounter zones. Grassland tiles also sometimes contain Minerals normally found in Hills or Mountains, but this is rare, and may be unintended. With the File:Icon Nature.pngChange Terrain spell, it is possible to turn Forests, Deserts, Swamps and Hills into Grassland. The same spell turns Grassland into a Forest. The File:Icon Nature.pngGaia's Blessing spell will turn Deserts into Grassland automatically, over time.
is biome of