PropertyValue
rdfs:label
  • Yendorian army
rdfs:comment
  • They are generated with weaponry varying from short swords to silver sabers and armor varying from leather armor to crystal plate mail (depending on their experience and rank); most are also generated with gloves, boots, helmets, shields, wands (especially dangerous), and C- or K-rations (the only source of these food items in the game). Those ranked above soldier also have a chance of carrying a bugle, which they can use to awaken all mercenaries on the level. Because mercenaries normally wear gloves, they can wield cockatrice corpses against you.
Level
  • 6
  • 8
  • 10
  • 12
dcterms:subject
Resistances
  • None
dbkwik:nethack/property/wikiPageUsesTemplate
Speed
  • 10
Difficulty
  • 8
  • 10
  • 12
  • 14
Name
  • lieutenant
  • captain
  • soldier
  • sergeant
Align
  • -5
  • -4
  • -3
  • -2
Frequency
  • Very rare
  • Very rare, appears in small groups
Weight
  • 1450
mr
  • 0
  • 15
AC
  • 10
Attacks
  • 172800.0
  • 259200.0
  • 86400.0
  • 345600.0
Experience
  • 78
  • 118
  • 221
  • 277
Size
  • Medium
genocidable
  • Yes
resistances conveyed
  • None
nutr
  • 400
abstract
  • They are generated with weaponry varying from short swords to silver sabers and armor varying from leather armor to crystal plate mail (depending on their experience and rank); most are also generated with gloves, boots, helmets, shields, wands (especially dangerous), and C- or K-rations (the only source of these food items in the game). Those ranked above soldier also have a chance of carrying a bugle, which they can use to awaken all mercenaries on the level. Very large contingents of mercenaries are guaranteed to appear in the castle and Fort Ludios (especially the latter); regular soldiers are therefore extremely likely to be extincted. Barracks are also populated by mercenaries. Because mercenaries normally wear gloves, they can wield cockatrice corpses against you. Mercenaries can be bribed, turning them peaceful, by throwing a certain amount of gold at them. The amount of gold necessary for this is X + ((gold left in inventory) + (1-5 times your experience level)) / charisma) where X is 150 for soldiers, 250 for sergeants, 500 for lieutenants, and 750 for captains. Mercenaries only have a two in three chance of accepting the offer.