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  • Puzzle Pan
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  • Back in 2005, author Steven Johnson wrote a book titled Everything Bad Is Good For You. It was his attempt to refute the notion that today's pop culture, especially video games, act to dumb down the American public. Video Games, Johnson argued, have become so complex that they actually stimulate our minds, not dull them. Video game creators agree. Fortunately, they're willing to help you out. This is a more sophisticated form of Notice This. Examples of Puzzle Pan include:
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • Back in 2005, author Steven Johnson wrote a book titled Everything Bad Is Good For You. It was his attempt to refute the notion that today's pop culture, especially video games, act to dumb down the American public. Video Games, Johnson argued, have become so complex that they actually stimulate our minds, not dull them. Video game creators agree. Fortunately, they're willing to help you out. As technology has grown more sophisticated, video game puzzles have become increasingly complicated. This is true regardless of genre: These days, platforming puzzles tend to involve the player character running up a wall, performing a backflip, grabbing a strategically placed rod, swinging two or three times to gain momentum, yada yada yada, driving a motorcycle over a pool full of dolphins. This can be hard for a player to figure out, so the game's camera will frequently pan around the screen, silently tracing the correct route. This tracing the puzzle route with the game's camera is the Puzzle Pan. It's up to the player to actually take it. As noted, this isn't restricted to platforming puzzles. The solutions to more "mundane" puzzles will also be indicated by a strategic camera zoom. This is a more sophisticated form of Notice This. Examples of Puzzle Pan include: