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  • Character Statistics
  • Character statistics
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  • The following is a list of measurable statistics for playable characters which may be found throughout the Dragon Quest series. Due to the ever evolving nature of the series, not all statistics listed in this article will be present in the same game.
  • Ability Points (AP) is the amount of points that can be distributed to base stats. 5 AP is distributed upon every Level up.
  • Below is a compiled list of character statistics featuring the age, weight, height, and promotional description of some characters in the Jak and Daxter series. The physical statistics were retrieved from Jak X: Combat Racing in the secrets menu, from which combat racers could be unlocked and their profiles logged. These profiles featured the physical attributes, age, and promotional descriptions of the racers. The former two were written in Precursor alphabet, but were translated then logged here. The latter was featured partly on the Jak X official website (now defunct), and wholly in the Prima Games Jak X game guide.
  • There is a short list of character statistics for each player in the game. These "stats" include: * Accuracy: Basically, how accurate are your attacks? * Dodge: Can you avoid incoming attacks? This stat defines that ability. * Willpower: Are you a victim of "crowd control" abilities (like sleep or root)? If so, this is the stat that helps you resist those attacks. * Speed: Basically, this is how fast you move. * Weight: Increased weight helps you resist knockback. * Health: If this goes to zero...then you're Dazed. So keep this up nice and high. * Health Regeneration: This is how fast you recover health when Kneeling. * Stamina Regeneration: If you stand still (not doing anything), you'll slowly regain Stamina. Kneeling regains it even more quickly.
  • During level up, Characters ablility in battle increase randomly. Means some part of your level 99 character will not match the same exact status, but they are almost the same as displayed in the characters information. The main idea is to show you what is there strength and weakness of the Character.
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abstract
  • The following is a list of measurable statistics for playable characters which may be found throughout the Dragon Quest series. Due to the ever evolving nature of the series, not all statistics listed in this article will be present in the same game.
  • Ability Points (AP) is the amount of points that can be distributed to base stats. 5 AP is distributed upon every Level up.
  • Below is a compiled list of character statistics featuring the age, weight, height, and promotional description of some characters in the Jak and Daxter series. The physical statistics were retrieved from Jak X: Combat Racing in the secrets menu, from which combat racers could be unlocked and their profiles logged. These profiles featured the physical attributes, age, and promotional descriptions of the racers. The former two were written in Precursor alphabet, but were translated then logged here. The latter was featured partly on the Jak X official website (now defunct), and wholly in the Prima Games Jak X game guide. This is used as a central reference throughout the wiki. __TOC__
  • There is a short list of character statistics for each player in the game. These "stats" include: * Accuracy: Basically, how accurate are your attacks? * Dodge: Can you avoid incoming attacks? This stat defines that ability. * Willpower: Are you a victim of "crowd control" abilities (like sleep or root)? If so, this is the stat that helps you resist those attacks. * Speed: Basically, this is how fast you move. * Weight: Increased weight helps you resist knockback. * Health: If this goes to zero...then you're Dazed. So keep this up nice and high. * Health Regeneration: This is how fast you recover health when Kneeling. * Stamina Regeneration: If you stand still (not doing anything), you'll slowly regain Stamina. Kneeling regains it even more quickly. When you wear your rings, the lifeforce ("G'hi") energy within those rings becomes bound to your body and spirit. The more powerful your rings are, the higher your base statistics become. If you keep all your rings at a similar power rating (Charge Level), then you will maximize your stat bonuses. If some of your rings lag behind, then they drag those bonuses back also.
  • During level up, Characters ablility in battle increase randomly. Means some part of your level 99 character will not match the same exact status, but they are almost the same as displayed in the characters information. The main idea is to show you what is there strength and weakness of the Character. * Health Points - is the amount of health points of the character has. * Magic Points - the amount of magic points that the character can use.There are 4 levels of MP on all the characters. The strongest is the level 4th spell. * Level - is the current the level of the character. * Attack - is the join strength of Characters Weapon and Physical Strength.Ex. Weapon Strength + Characters own Physical Strengths = Attack * Experience - characters gain experience in battle. * Defense - is the join strength of Characters Equipment and Physical Defense.Ex. Any Equipable Items + Characters own Physical Defense = Defense * Strength - is the Characters Own Physical Strength. The higher the Strength, the more damage they can give. * Physical Defense - is the Characters Own Physical Defense.The higher the Physical Defense, the lesser damage they can take. * Skill - Skills affect how they apply their learn Skills. The higher Skills the better. * Magic Defense - is the Characters Magical Defense. The higher the Magic Defense, the lesser damage they can take. * Magic - the strength of characters Magic. * Speed - this is how fast the character to Attack, use Magic and etc. * Evasion - the characters evade skills. The higher the evasion, the higher the chance that the character evade the direct physical attack. * Luck - is the characters luck ability where it can help to apply Critical Hit, Evasion, Counter Attack and Etc.
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