Property | Value |
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Combos | - 10.0
- Combo effect: When used after having used Hunt, Ability Power of physical and magic damage increased to 80. Chance to miss.
- Combo effect: When used after having used Hunt, Ability Power increased to 160. Added effect of chance to poison target increased to 40%.
- Combo effect: When used after Imaginary Shot, Deadly Arabesque, or [[#Arrow of Strength
- Combo effect: When used after Etude Snipe, Ability Power 100. Damages 1 enemy 4 times with a magic attack that uses ATK and MATK.
- Combo effect: When used after having used Hunt, Ability Power of physical and magic damage increased to 90. Chance to miss.
- Combo effect: When used after Hunt, Ability Power increased to 150. Added effect: Chance to poison target increased to 40%.
- Combo effect: When used after Hunt, Ability Power increased to 140. Added effect:Target's MATK reduction increased to 20%.
- Added effect: Ability Power scales with the number of debuffs currently applied to the target .
- Combo effect: When used after Hunt, Ability Power increased to 140. Added effect: Chance to poison target increased to 40%.
- Combo effect: When used after having used Hunt, Ability Power of physical and magic damage increased to 100.
- Combo effect: When used after having used Hunt, Ability Power increased to 150. Added effect of reduction in target's MATK increased to 20%.
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Cooldown | |
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Name | - Mirage
- Jinx
- Charged Shot
- Hunt
- Deadly Poison
- Spinning Snipe
- Xmas Surprise
- Dissonance
- Sakura Tuning
- Purifying Wind
- Balancing
- Soul Guardian
- Wind of Courage
- Forest Guardian
- Pincer Snipe
- Diminish
- Arrow of Strength
- Burkesnipe
- Charged Rain
- Charged Snipe
- Circle Snipe
- Deadly Arabesque
- Diminishing Shot
- Etude Snipe
- Halloween Surprise
- Healing Wind
- High Circle Snipe
- Imaginary Shot
- Lethal Strikes
- Poem of the Spirits
- Poison Assault
- Poison Attack
- Qwaser Waltz
- Sniping Sense
- Spirit Guardian
- Straight Shot
- World Tree's Blessing
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Mode | |
Cost | |
Details | - 80
- 10.0
- 5.0
- Added effect: Increases MATK of your character by 10% for 20 seconds.
- [Archer-exclusive Ability] Removes debuffs from yourself.
- Ability Power 130. Damages 1 enemy with physical damage. Added effect: 25% chance to poison target for 20 seconds.
- Ability Power 160. Damages 1 enemy with physical damage 1 time and magic damage 1 time.
- Ability Power 110. Damages 1 enemy with magic damage. Added effect: Reduces target's MATK by 10% for 40 seconds.
- Added effect: 50% chance to paralyze, confuse, and blind target for 10 seconds.
- *Cannot critical hit.
- Increases MDEF of all allies by 10% for 60 seconds.
- Added effect: Ability Power scales with the number of buffs currently applied to your character .
- Ability Power 100. Damages 1 enemy and its adjacent enemies with magic damage. Added effect: 50% chance to curse target for 30 seconds.
- [Archer-exclusive Ability] Increases the Ability Power of your next magic Ability by 20.
- Ability Power 110. Damages 1 enemy with physical damage. Added effect: 25% chance to poison target for 20 seconds.
- Ability Power 120. Damages 1 enemy with physical damage. Added effect: 25% chance to poison target for 20 seconds.
- Ability Power 90. Damages 1 enemy 4 times with a magic attack that uses ATK and MATK.
- Removes buffs from all enemies.
- Increases ATK and MATK of all allies by 20% for 50 seconds.
- Reduces the Aggro generated by your next Ability. Added effect: 15% chance of nullifying next magic damage taken for 10 seconds.
- Ability Power 80. Damages 1 enemy 5 times with magic or physical damage chosen randomly. Chance to miss.
- [Archer-exclusive Ability] Ability Power 130. Damages 1 enemy with magic damage that uses your ATK and MATK.
- Ability Power 120. Damages 1 enemy 3 times with magic or physical damage chosen randomly.
- Reduces status ailment resistance of all enemies by 20% for 60 seconds.
- [Archer-exclusive Ability] Ability Power 80. Damages 1 enemy with physical damage 1 time and magic damage 1 time. Chance to miss.
- Ability Power 120. Damages 1 enemy with magic damage. Added effect: Reduces target's MATK by 10% for 40 seconds.
- Added effect: Reduces target's status ailment resistance by 10% for 30 seconds.
- Increases the MDEF of 1 ally and its adjacent allies by 10% for 60 seconds.
- [Archer-exclusive Ability] Increases your physical and magic Ability Power by 10 for 20 seconds.
- [Archer-exclusive Ability] Ability Power 90. Damages 1 enemy with magic damage. Added effect: 60% chance to reduce target's resistance to status ailments by 10% for 60 seconds.
- Ability Power 70. Damages 1 enemy and its adjacent enemies with physical damage. Chance to hit 1-3 times.
- Increases MDEF of all allies by 20% for 60 seconds.
- Damages 1 enemy for Ability Power 60 physical damage 3 times and Ability Power 60 magic damage 3 times. Chance to miss.
- Added effect: Ability Power scales with the number of debuffs currently applied to the target .
- Damages 1 enemy with Ability Power 70 physical damage 2 times and Ability Power 70 magic damage 2 times. Chance to miss.
- [Archer-exclusive Ability] Ability Power 80. Damages 1 enemy with physical damage 1 time and magic damage 1 time. Not affected by damage down and reflect damage Abilities.
- Ability Power 80. Damages 1 enemy 4 times with a magic attack that uses ATK and MATK.
- Ability Power 110. Damages 1 enemy with physical damage 1 time and magic damage 1 time. Ignores target's DEF and MDEF stats.
- Ability Power 60 - 160. Damages 1 enemy 4 times with magic attacks that use ATK and MATK stats. Ability Power of each attack is random.
- Increases DEF and MDEF of all allies by 20% for 50 seconds.
- [Archer-exclusive Ability] Ability Power 60. Damages 1 enemy with magic damage that uses your ATK and MATK.
- Damages 1 enemy with Ability Power 80 physical damage 1 time and Ability Power 80 magic damage 1 time.
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Proficiency required | - 20
- 50
- 60
- 100
- 120
- 250
- 300
- 400
- 1200
- 1500
- 1600
- 2400
- 3000
- 6000
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Ability From | - *
*
- *
*
*
*
- Default
- * 20x20px|link=Missions/Trophy Missions Trophy Missions
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