PropertyValue
rdfs:label
  • Bat (4e Monster)
rdfs:comment
  • Monstrous varieties of bats usually behave much like their smaller cousins. They are primarily nocturnal predators that prey almost exclusively on creatures smaller than themselves, and only a few varieties are any real threat to humanoid creatures.
Level
  • 3
  • 4
  • 5
  • 12
Strength
  • 8
  • 15
  • 16
  • 19
Alignment
dcterms:subject
Author name
  • Dracomortis
Will
  • 15
  • 17
  • 23
Reflex
  • 16
  • 17
  • 18
  • 19
  • 26
Fortitude
  • 15
  • 16
  • 17
  • 24
conbonus
  • +10
  • +2
  • +3
  • +4
  • +5
strbonus
  • +0
  • +1
  • +10
  • +4
  • +5
dexbonus
  • +12
  • +4
  • +5
  • +6
  • +7
Initiative
  • +10
  • +14
  • +4
  • +9
Intelligence
  • 2
  • 8
  • 12
Wisdom
  • 12
  • 14
  • 16
Recharge
  • encounter
  • at-will
  • recharges when a target saves against dark bite
  • when first bloodied
Charisma
  • 6
  • 8
  • 9
  • 14
senses
  • Perception +8, darkvision
  • Perception +14, darkvision
  • Perception +3, darkvision
  • Perception +9, darkvision
dbkwik:dungeons/property/wikiPageUsesTemplate
date created
  • 2009-02-25
Origin
  • natural
  • shadow
Skills
  • Stealth +10
Speed
  • 1
  • 2
  • 4
Status
  • Complete
Dexterity
  • 15
  • 18
  • 21
  • 23
Role
  • Brute
  • Skirmisher
  • Elite Skirmisher
  • Minion Lurker
Name
  • Swoop
  • Bite
  • Dire Bat
  • Blood Drain
  • Blood Frenzy
  • Bloodfeed
  • Dark Bite
  • Devour Essence
  • Dreadbat
  • Felldrinker Bat
  • Felldrinker Young
  • Necrotic Bloodspray
  • Vampiric Dreadbat
  • Wail of Decay
Type
  • beast
Languages
Keywords
  • Mount
  • Necrotic
  • mount
  • Necrotic, Thunder
Constitution
  • 12
  • 13
  • 15
  • 16
  • 19
Price
  • 840
Capacity
  • 150
XP
  • 37
  • 50
  • 175
  • 1400
AC
  • 16
  • 17
  • 18
  • 19
  • 26
HP
  • 1
  • 52
  • 66
  • 264
Action
  • standard
  • immediate reaction
  • immediate reaction, when first reduced to 0 hit points; starts uncharged
  • minor; starts uncharged
  • while mounted by a friendly rider of 4th level or higher
Effect
  • 172800.0
  • 259200.0
  • 86400.0
  • 345600.0
  • +8 vs. AC; 4 damage. If the dreadbat has combat advantage against the target, this attack deal an extra 2 damage.
  • +10 vs. AC; 5 damage, and bloodfeed recharges. If the vampiric dreadbat has combat advantage against the target, this attack deal an extra 2 damage.
  • The felldrinker bat gains 5 temporary hit points.
  • The dire bat grants its rider a +2 bonus on damage rolls against bloodied targets.
  • The vampiric dreadbat takes no damage from the attack. Instead, it is considered bloodied until the end of its next turn, at which point it dies. If the vampiric dreadbat takes damage from another source before the end of its next turn, it dies immediately.
  • The dreadbat moves up to its speed and grabs an unattended object weighing no more than 10 pounds. A trained dreadbat can be commanded by an ally to drop a grabbed item as a minor action.
  • The felldrinker young gains 2 temporary hit points.
  • +9 vs. AC; 1d10 + 4 damage, and ongoing 2 necrotic damage .
Size
  • Large
  • Small
  • Gargantuan
actionpoints
  • 1
bloodied
  • 26
  • 33
  • 123
  • Minion
wisbonus
  • +3
  • +4
  • +9
intbonus
  • -2
  • +1
  • +7
  • –3
  • –2
immune/resist/vulnerable
  • Resist 30 necrotic
  • Resist 5 necrotic
chabonus
  • +0
  • +1
  • +8
savingthrows
  • +2
abstract
  • Monstrous varieties of bats usually behave much like their smaller cousins. They are primarily nocturnal predators that prey almost exclusively on creatures smaller than themselves, and only a few varieties are any real threat to humanoid creatures.