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  • Two and a Half D
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  • Straddling the line between "style" and "genre," 2½D is an uncommon but generally recognized term. While there is some ambiguity among gamers as to what, exactly, constitutes "2½D," it is most commonly used to refer to one thing: Two-dimensional, side-scrolling Platformers with some three-dimensional elements. Sometimes, if an otherwise 3D game takes the time to have a 2D interlude, those segments will sometimes be referred to as "2½D." Occasionally, 2D Platformers that simply use 3D graphics will be referred to as "2½D", though that is less common. Compare Fixed Camera.
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abstract
  • Straddling the line between "style" and "genre," 2½D is an uncommon but generally recognized term. While there is some ambiguity among gamers as to what, exactly, constitutes "2½D," it is most commonly used to refer to one thing: Two-dimensional, side-scrolling Platformers with some three-dimensional elements. In a "traditional" platformer, players can only move in four directions: up, down, left, and right. That's two dimensions (height and length). 2½D games mess with this formula by adding a third dimension, but not dedicatedly. Players can still only control their character in four directions (generally), but there are some options as to where the extra half a dimension comes from: * The player can only move in two dimensions, but the path doesn't have to. The "plane" that the 2D character follows curves through three-dimensional space, and the Player Character follows along that. This is by far the most common, and the trait that is most likely to get a game labeled "2½D". * Off-path objects. While the player is stuck on one path, there are things outside the path that can be interacted with. * Layers: There are things visible in both the background and foreground, and it is possible to switch between paths to reach the goal. This gives the level a layered feeling, like a delicious, platforming pastry. * Other tactics that are more localized. Sometimes, if an otherwise 3D game takes the time to have a 2D interlude, those segments will sometimes be referred to as "2½D." Occasionally, 2D Platformers that simply use 3D graphics will be referred to as "2½D", though that is less common. In older material the term 2.5D is sometimes used in reference to 3D games that use 2D surfaces, with various graphical tricks used to make it seem 3D (e.g. Doom). This specific usage died with the Game Boy Advance, the last well-known platform to use this technology, but it overlaps with the sense of only moving in two dimensions. The term can also be used for Isometric Projection or Sprite Polygon Mix. See also Background Boss, which may or may not utilize 2½D characteristics. Let's not dwell on the confusing terms that are sure to arise for 2½D games on the Nintendo 3DS.... Compare Fixed Camera.