Property | Value |
rdfs:label | - Improved Disturbing Presence (3.5e Feat)
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rdfs:comment | - Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Summary | - Your maddening presence is everpresent and getting stronger...
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Author name | |
prereqs | - Evil Alignment, Intimidate 4 ranks, Disturbing Presence
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benefit | - You seep an aura of wrongness, and can drive your enemies mad and terrified with by a single motion. You may intimidate creatures as a move action out to a range of 30 feet, and affected creatures are rendered both confused and shaken for its duration. Creatures within 5 feet of you take a -2 penalty to their DC against the intimidate check. Animals and Magical Beasts immediately recognize you as something wrong, giving a -4 penalty to Diplomacy, Handle Animal, or Wild Empathy checks with them.
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Normal | - You can only make your opponent shaken OR confused, and demoralizing is a standard action.
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dbkwik:dungeons/property/wikiPageUsesTemplate | |
Special | - Creatures who are driven permenantly insane by the effects of this feat are also shaken until cured.
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date created | |
Status | |
Name | - Improved Disturbing Presence
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abstract | - Back to Main Page → 3.5e Homebrew → Character Options → Feats
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