PropertyValue
rdfs:label
  • Improved Disturbing Presence (3.5e Feat)
rdfs:comment
  • Back to Main Page → 3.5e Homebrew → Character Options → Feats
Summary
  • Your maddening presence is everpresent and getting stronger...
dcterms:subject
Author name
  • Eiji-kun
prereqs
  • Evil Alignment, Intimidate 4 ranks, Disturbing Presence
benefit
  • You seep an aura of wrongness, and can drive your enemies mad and terrified with by a single motion. You may intimidate creatures as a move action out to a range of 30 feet, and affected creatures are rendered both confused and shaken for its duration. Creatures within 5 feet of you take a -2 penalty to their DC against the intimidate check. Animals and Magical Beasts immediately recognize you as something wrong, giving a -4 penalty to Diplomacy, Handle Animal, or Wild Empathy checks with them.
Normal
  • You can only make your opponent shaken OR confused, and demoralizing is a standard action.
dbkwik:dungeons/property/wikiPageUsesTemplate
Special
  • Creatures who are driven permenantly insane by the effects of this feat are also shaken until cured.
date created
  • 9
Status
  • Complete
Name
  • Improved Disturbing Presence
Types
  • Fighter, Vile
Balance
  • Rogue
abstract
  • Back to Main Page → 3.5e Homebrew → Character Options → Feats