When you use this strike, in addition to normal melee damage with your weapon, you deal an extra point of vile damage for every 2 initiator levels you possess. If the target fails a Will save, they become panicked until the end of your next turn.
When you use this strike, in addition to normal melee damage with your weapon, you deal an extra point of vile damage for every 2 initiator levels you possess. If the target fails a Will save, they become panicked until the end of your next turn.