PropertyValue
rdfs:label
  • Teleport control
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  • Teleport control is an intrinsic that allows the player to choose the destination of a PC's teleports. It works whether the cause of the teleportation is involuntary, such as when a player has teleportitis or triggers a teleport trap, or when the teleportation is deliberate, such as when zapping a wand of teleportation or casting the Teleportation spell at the PC's current location. Mindcrafters always get teleport control at experience level one.
  • Teleport control is a property that complements teleportitis. Whenever you teleport (whether from teleportitis, wand, scroll, trap, quantum mechanic attack, or throne effect), you can choose the destination of your teleport, regardless of whether it is an intralevel teleport or levelport. If you are stunned or unconscious, you will be unable to control your teleports. If you are stunned you will be unable to control your levelports. If you are confused your levelports may take you to a random level instead of the one you pick ("Oops..."); this chance is dependent on your luck (rnl(5)).
dcterms:subject
abstract
  • Teleport control is an intrinsic that allows the player to choose the destination of a PC's teleports. It works whether the cause of the teleportation is involuntary, such as when a player has teleportitis or triggers a teleport trap, or when the teleportation is deliberate, such as when zapping a wand of teleportation or casting the Teleportation spell at the PC's current location. Mindcrafters always get teleport control at experience level one. Others can gain teleport control by eating the right corpse (blink dog), randomly when drinking from pools ("you feel like jumping around"), or by wearing certain items (amulet/ring of teleport control). One method to guaranteeing the intrinsic for the PC is to stair hop in the Infinite Dungeon between I3 and I4 until blink dogs are generated. Kill and eat the blink dogs until the intrinsic is granted. There is a guaranteed wand of teleportation in the VDDL level of the Assassins' Guild. The wand, together with Potions of Booze, then provide on-demand teleportation.
  • Teleport control is a property that complements teleportitis. Whenever you teleport (whether from teleportitis, wand, scroll, trap, quantum mechanic attack, or throne effect), you can choose the destination of your teleport, regardless of whether it is an intralevel teleport or levelport. If you are stunned or unconscious, you will be unable to control your teleports. If you are stunned you will be unable to control your levelports. If you are confused your levelports may take you to a random level instead of the one you pick ("Oops..."); this chance is dependent on your luck (rnl(5)). If you select a region of the screen you cannot occupy (inside stone), or a square with a trap or boulder or already occupied by a monster, you will instead be sent to a random point in the level with the message "Oops . . . ." If you try to levelport to too deep a level--if you say "99", e.g.--you will be sent to the lowest possible level from your current position, which generally means the bottom of your current dungeon branch. A controlled levelport from anywhere in the Dungeons of Doom cannot take you deeper than the Valley of the Dead; a controlled levelport from anywhere in Gehennom can take you only as deep as the vibrating square level until you perform the invocation ritual. Teleport control also allows you to attempt to teleport to escape drowning if you have teleportitis or are a teleporting monster. Teleport control can be acquired extrinsically by wearing a ring of teleport control or carrying the Master Key of Thievery, and intrinsically by achieving experience level 17 as a wizard or monk, or possibly by eating a tengu or the Wizard of Yendor.