PropertyValue
rdf:type
rdfs:label
  • SCANNING
  • Scanning
  • Scanning
rdfs:comment
  • Spidernet 15:41, 11. Okt. 2010 (UTC) Kategorie:EBOOK`s Kategorie:SCANNING
  • Scanning is a method for the Transformers to change their alternate mode into the native things from other planets, such as vehicles or animals on Earth.
  • Adds a large visible range to your radar display
  • Scanning is
  • The user can scan anything and analyze the data and information that is gathered, including not just technological and digital subjects, but also subjects that are biological, chemical, etc.
  • Scanning is the ability to gather information from a person, construct, or entity. The information depends on what is being scanned. For a construct, programming is checked to see if it matches what the creator intended it to do. This is called confirmation and is an important step in energy manipulation and construct creation. When a person is being scanned, their energy body is looked at for any damage as well as their shielding and any constructs around them. Usually the person will request for a shield or their energy body to be scanned. If it is not stated what needs to be scanned, proceed assuming anything is there. When scanning an entity, it is the same as scanning a person.
  • Scanning can be a valuable tool to locate objects, ships and hidden locations within the solarsystem you are located in. All ships within EVE come with a basic scanner that anyone can use for directional scanning. However, as with most good things, if you really want to get serious, additional skills and equipment will provide you with many more options. To use the scanner, click the scanner icon in the ship control console or press CTRL-F11. The scanner window offers three basic scan types: * System scanner * Directional scan * Moon analysis Scanning related skills
  • September 03, 2011, 2:20 PM (Raised Airway, Polyhex) --- Sinnertwin and Knifepoint have gotten orders for their next duty shift, to report to the hanger bay for a survey assignment. It's an unusual assignment that has grounders and fliers working in concert- especially an assignment that comes down from the Air Commander, and an update is pinged to both of their comms shortly before the start of the shift- a survey location and details. Knifepoint will scan from the air for pockets of charged ground and puddles of liquid from the acid rain that had blanketed Polyhex, and Sinnertwin will follow up investigating those puddles on the ground to measure acidity and the amount of charge in the resultant 'battery' around them.
dcterms:subject
Row 1 info
  • Scan anything
Row 1 title
  • Power/Ability to:
dbkwik:transformers/property/wikiPageUsesTemplate
Box Title
  • Scanning
Caption
  • The Didact's technology can scan anything and everything.
dbkwik:itlaw/property/wikiPageUsesTemplate
dbkwik:powerlisting/property/wikiPageUsesTemplate
imagewidth
  • 360
BGCOLOR
  • orange
abstract
  • Scanning can be a valuable tool to locate objects, ships and hidden locations within the solarsystem you are located in. All ships within EVE come with a basic scanner that anyone can use for directional scanning. However, as with most good things, if you really want to get serious, additional skills and equipment will provide you with many more options. To use the scanner, click the scanner icon in the ship control console or press CTRL-F11. The scanner window offers three basic scan types: * System scanner * Directional scan * Moon analysis Each scan type has its purpose and requires different methods, skills and equipment. To use the system scanner you will need probes and a probe launcher. You can perform a system scan with one probe only, but more drones may be helpful. When the you have launched the probe at the desired location you will see the analyse button at the bottom of the scanner window. Pressing this button activates the probe and the scanning itself. When you have started scanning, it’s a good idea to switch to the systemmap. From this view you can see the scanning radius of the probe. There are many different types of probes and their scanning radius and accuracy varies much. As mentioned before, you can use more than one probe to scan at the same time, but they can not be placed directly inside the scanning radius of each other. However, in the space where their scanning bubbles intersect, the scan quality is increased. When objects are found they appear in the systemmap in different colors. The color indicates the accuracy of the scan: * Red = good scan * Yellow = medium scan * Green = bad scan There are five basic groups of things that you can scan for with the system scanner: * Drone & Probe Other probes and drones in space. * Scrap Biomass, cargo containers and wrecks. * Ship The rule of thumb is that smaller ships are harder to find, as the signature radius of an object, is a defining factor of how difficult it is to locate it. * Cosmic Signature Gas clouds, Hacking sites, Archeological sites and hidden asteroid fields. There are many types of probes and they have different sensor strenghts in order to locate different cosmic sigantures: Ladar to find Gas Clouds Radar to find Hacking Sites Magnetometric to find Archeological sites Gravimetric to find Hidden asteroid fields. * Structure Scanning out the location and defences of an enemy POS can be very rewarding. You can only scan for one group at a time, but this number can be increased training the astrometrics skill. With the directional scanner, you can locate most of the same things as with the system scanner, with the exception of cosmic signatures. However, with directional scanning, you can also locate the following: * Asteroid belts * Planets * Moons * Stargates * Force fields You adjust the scanning range up to max 2.147.483.647 km and the angle can be from 5 to 360 degrees. The shorter the distance is and the less wide the angle, the better results you will get. In the directional scan window, you there is a checkbox that allows you to make the scanner show the same things as your overview is set to show. This allows you to create and save customized scanning types within the overview settings, depending on what you are scanning for. For this type of scanning you will need a probe launcer and survey probes. First find yourself a moon (they are found orbiting planets) and warp to it. Align your ship so that it is pointing straight at the moon, then activate your probe launcher and launch your probe directly at the moon. This method, while a little crude, is necessary since the probes don't have automatic guidance. It is best to get as close to the moon as possible, as the probe you launch has to fly to and land on it before its flight time expires. 5000km will probably be sufficient if you are using the 'Quest Survey Probes', as they have a 40 minute flight time. Once the probe hits the moon it will begin its analysis. This can take a while, but once the timer expires you will receive the results. They appear in the 'Moon Analysis' tab of your scanner window and contain data on any usable resources that the moon might have. If the moon contains nothing of use, a window will pop up to inform you that the probe found nothing of value. Be sure to stay online and in the system during the scan, as otherwise, the probe cannot send you its results. Scanning related skills * Science Required for operation of launchers and probes. * Electronics Required for operation of launchers and probes. * Survey Required for moon analysing. * Astrometrics Skill at operating long range scanners. Adds one scan group per level. * Astrometric Triangulation Skill at the advanced operation of long range scanners. 5% scan strength bonus per level of skill. * Astrometric Pinpointing Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level. * Signal Aqusition Skill for the advanced operation of long range scanners. 10% faster scanning with scan probes per level.
  • Spidernet 15:41, 11. Okt. 2010 (UTC) Kategorie:EBOOK`s Kategorie:SCANNING
  • Scanning is a method for the Transformers to change their alternate mode into the native things from other planets, such as vehicles or animals on Earth.
  • Scanning is the ability to gather information from a person, construct, or entity. The information depends on what is being scanned. For a construct, programming is checked to see if it matches what the creator intended it to do. This is called confirmation and is an important step in energy manipulation and construct creation. When a person is being scanned, their energy body is looked at for any damage as well as their shielding and any constructs around them. Usually the person will request for a shield or their energy body to be scanned. If it is not stated what needs to be scanned, proceed assuming anything is there. When scanning an entity, it is the same as scanning a person. It is a common misconception that you have to be next or near someone to scan them. Energy is not limited by distance, so you are able to scan someone across the world.
  • Adds a large visible range to your radar display
  • Scanning is
  • September 03, 2011, 2:20 PM (Raised Airway, Polyhex) --- Sinnertwin and Knifepoint have gotten orders for their next duty shift, to report to the hanger bay for a survey assignment. It's an unusual assignment that has grounders and fliers working in concert- especially an assignment that comes down from the Air Commander, and an update is pinged to both of their comms shortly before the start of the shift- a survey location and details. Knifepoint will scan from the air for pockets of charged ground and puddles of liquid from the acid rain that had blanketed Polyhex, and Sinnertwin will follow up investigating those puddles on the ground to measure acidity and the amount of charge in the resultant 'battery' around them. Knifepoint makes his way out onto the airway, wings twitching in annoyance. He doesn't really understand /why/ he's being sent out on this mission- he isn't exactly a scientist, after all. But it does get him out of Polyhex and into the air, so he doesn't have to deal with the idiots he's roomed with. He turns slightly to stare at the hangar bay and waits for the grounder he's being sent out with. Sinnertwin Sinnertwin eventually comes out. He doesn't particularly WANT to go in this mission or deal with a flier, but it doesn't seem he has much choice. Knifepoint catches sight of Sinnertwin quickly enough, motioning for the mech to come closer to him. Well, this wasn't exactly what he had been expecting. He shrugs it off easily enough, crossing his arms impatiently. Sinnertwin approaches the mech, completely disregarding his impatience. Knifepoint can wait all day for all he cares, Terrorcons do things at their own pace (or so he'd like everyone to think)! Still, it's not long before he reaches Knifepoint. "Look, I just want to get this over with." Knifepoint says bluntly, arms dropping back to his sides. "You got our orders, presumably?" Sinnertwin says, "Yeah, I got them." Sinnertwin shrugs." Knifepoint nods sharply, rolling his shoulders and heading further out into the airway. "I doubt I can carry you, so you better have your own way of getting where we're supposed to be. I'll comm you with the readings and the coordinates of any charges." Knifepoint's sensors register a pocket of charged liquid up ahead, filling a little run-off ditch that appears to be where something mech-shaped hit the ground at high speed. //Hey, Sinnertwin. Picked up an acid charge.// Knifepoint comms, sending a quick databurst with the coordinates to the other mech. He banks slowly, circling the spot for a few moments before peeling off. Sinnertwin registers the coordinates, and starts running in that direction on all fours. //Got it.// Sinnertwin notes the location of the battery pocket, and comes closer to another, clearer pond, trying to tell what it is. He leans one head in and closer to the liquid to smell it, and accidentally touches the tip of his horn to the surface. Nothing happens. The liquid appears to be inert- but standing pockets of liquid like this are unheard of on Cybertron, generally. Knifepoint rolls almost lazily overhead, scanning the surrounding area for any other pockets of charge. So far this hasn't been amazingly horrible, but his underside still twinges from his fresh repairs and it's not pleasant. He watches Sinnertwin move closer to another pond curiously. //That's not coming back as charged. What's going on?// Sinnertwin huffs and swipes a clawed foot across the pond. //I dunno. This is weird. Can you tell what it is from the scans?// Knifepoint pulls back toward Sinnertwin, dipping down to run another, more powerful scan over the pond. His engine almost stalls as the results pop up in his display. //What the... That's not acid.// He transforms, turbines roaring as he carefully lands nearby. Sinnertwin transforms and stands up to look at Knifepoint. "What is this slag?" Knifepoint picks up the dicebag and rolls against its intelligence. Knifepoint's roll succeeds! "It's water." Knifepoint answers after a few moments, making his way over to the puddle and kneeling next to it. He drags his fingers through the liquid, pulling his hand out and shaking it off. "Cures scraplets. There should /not/ be a deposit this large anywhere, especially in liquid form. We need to report this." Sinnertwin kneels to touch the odd liquid and pulls his hand back right away, making a face. "Eugh!" Knifepoint pushes himself back to his feet, wings twitching as he starts to grin. "This is a very good thing, actually." He murmurs, more to himself than Sinnertwin. Sinnertwin eyes Knifepoint. "If you say so. I won't let that disgusting slag go in /my/ joints." He shudders just thinking what it would feel like. Knifepoint shrugs, still grinning a little. "Either way, it's something we need to tell command." He pauses. "...preferably not Starscream. Soundwave, maybe." Sinnertwin snorts. "I'm not telling Starscream anything either way." Sinnertwin stands up and stretches his limbs. "I think we made another discoveries for today.”
  • The user can scan anything and analyze the data and information that is gathered, including not just technological and digital subjects, but also subjects that are biological, chemical, etc.