PropertyValue
rdf:type
rdfs:label
  • Sentry Gun
  • Sentry gun
rdfs:comment
  • Not to be confused with the monkey engineer's Sentry gun, a 5/5 Monkey engineer can produce one of this and it's upgrades will be passed from gun to gun. Here's mine:Yaos sentry
  • The Sentry Gun is an installation weapon in S4 League. It resembles a small immobile turret that senses enemies approaching and automatically fires bullets at them.
  • Sentry guns are automatic anti-personnel weapons in Just Cause 2.
  • A sentry gun is a building that can be created by the engineer when he switches to his construction pda slot [1] however the sentry gun costs 130 metal to create but can help your team a lot doing 5-30 damage when you are being shot at and can kill you in 5-30 seconds with a level 1 sentry gun and killing you in 12-25 seconds with a level 2 sentry. But a level 3 sentry has a special ability by firing rockets. However a good spy will place a electro-sapper and disable the sentry gun until it is destroyed. Combined with a pyro and five engineers building all of their buildings they can be unstoppable this strategy is called a sentry nest.
  • The Chimeran Sentry Gun is a fixed emplacement used by the Chimera to defend fortified and valued areas.
  • Sentry guns are automated defense systems, similar to weapon turret traps. The Terran Dominion used some to defend their bio-weapons lab orbiting Castanar. The Umojan Protectorate used them to defend Research Station EB-103.
  • The sentry gun is a gun that is automatically aimed and fired at targets that are detected by sensors. Fictional sentry guns have appeared in science fiction since the 1940s. Video games have provided a fertile ground for fictional visions of sentry guns. Fictional examples of automatic sentry guns have appeared since the 1980s, in films such as Aliens (1986) and the television series Æon Flux (early 1990s). The earliest functioning military sentry gun was the Phalanx CIWS, a radar-guided gatling gun platform that defended ships from missiles.
  • The Sentry Gun is a killstreak reward available in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Online, and Call of Duty: Ghosts. It is also a unit type in Call of Duty: Heroes.
  • The Sentry Gun acts as a turret, firing at nearby enemy Worms that are detected through movement. It first appeared in Worms 4: Mayhem.
  • A Sentry gun is an automated weapon emplacement, which fires upon enemies it detects with sensors. Sentry guns are soviet base defenses in default Red Alert 2 and Yuri's Revenge. In Red Alert 2: New World Order, these structures are a property of the Asian Alliance, firing flechettes. Remote Turrets have a single large red "eye" next to their barrel which gives them sensor capabilities, negating any benefit the player may derive from using cloaking devices.
  • Sentry guns are used as stand-alone gun emplacements, computer controlled to guard sensitive areas. bandicam 2013-06-28 11-43-01-190.jpg|The Sentry Gun in dataDyne Research: Investigation bandicam 2013-06-28 11-52-11-885.jpg|A Drone Gun in Area 51: Infiltration bandicam 2013-06-28 11-56-15-889.jpg|Another Drone Gun in Area 51: Infiltration bandicam 2013-06-28 12-06-25-386.jpg|A Double-Minigun Drone Gun in Crash Site: Confrontation bandicam 2013-06-28 12-14-13-533.jpg|A Cetan Drone Gun found in Deep Sea: Nullify Threat (Perfect Agent only) bandicam 2013-06-28 12-15-20-865.jpg|One of 3 Drone Guns found in Carrington Institute: Defense
  • <default>Sentry gun</default> Type Faction Creator Location Function UsableNo The sentry gun is a turret seen in Jak II. It is a gun commonly used by the Krimzon Guard in the Haven sewers, support towers, and the Haven Palace. Baron Praxis placed these throughout various locations to keep Metal Heads, smugglers, and other intruders from trespassing.
  • The sentry gun was any automated turret designed to engage nearby enemies. Sentry guns came in a wide variety of different sizes, yields, and types. These weapons could typically be found near high-value areas such as detention cells, command centers, and laboratories. For best results, they were placed in areas such as corners, above security doors, or other positions that afforded them a wide field of fire. Sentry guns were usually linked to the central security system. Once activated, these turrets used active sensors and preprogrammed criteria to identify threats and fire upon any hostiles they encountered.
  • The Sentry Gun is an upgradable building in the Team Fortress series. It can only be placed by Engineers. It costs 130 units of Metal to build and uses Shells (and Rockets at level 3) for ammo. It can be upgraded twice after being built (except for the Mini-Sentry). When a Sentry is being built, the player will be unable to move. If the player is killed while the Sentry is under construction, the Sentry will disappear.
owl:sameAs
Kills
  • 5
  • 6
Attack
  • 50.0
  • (25 HP per salvo )
gun1cool
  • 0.800000
gun1ground
  • X
gun1range
  • 6
gun1strength
  • 8
dcterms:subject
startammo
  • 3
Unique
Unlocked
  • Level 9
armortype
killicon
  • Killicon BO Sentry.png
  • Killicon MW2 Sentry.png
  • SentryGunKill.png
Controlled
  • No
useguns
  • Autocannon
usable
  • No
dbkwik:bloons/property/wikiPageUsesTemplate
dbkwik:callofduty/property/wikiPageUsesTemplate
dbkwik:cnc/property/wikiPageUsesTemplate
dbkwik:jakanddaxter/property/wikiPageUsesTemplate
dbkwik:military/property/wikiPageUsesTemplate
dbkwik:resistance/property/wikiPageUsesTemplate
dbkwik:starcraft/property/wikiPageUsesTemplate
dbkwik:starwars/property/wikiPageUsesTemplate
Category
  • killstreak
  • strike
  • Scorestreak
Range
  • Short-range
  • Short ~ Medium
Console
  • airdrop_sentry
  • sentry_gun
Faction
float
  • right
Armor
  • 1
Sound
  • MW2 Killstreak SentryGun.ogg
Gravity
  • n
Game
  • SC2
Name
  • Call of Duty: Black Ops
  • Sentry Gun
  • Call of Duty: Black Ops II
  • Call of Duty: Modern Warfare 2
  • Call of Duty: Ghosts
  • Call of Duty: Modern Warfare 3
  • Sentry gun
ROF
  • Low ~ Moderate
Type
  • Mechanical
  • Structure
  • Assault
  • Firearm
  • Automated gun turret
  • Installation weapon
ImgSize
  • 200
Function
  • Defensive emplacement
squadpoint
  • 7
dbkwik:justcause/property/wikiPageUsesTemplate
dbkwik:s4league/property/wikiPageUsesTemplate
dbkwik:worms/property/wikiPageUsesTemplate
Structure
  • X
Stat
  • None, +1% - +10% Attack, Special Force Pack
fgcolor
  • white
Inventory
  • Sentry gun 2.gif
Price
  • 3200
Points
  • 5
  • 7
BGCOLOR
  • red
ScoreS
  • 800
HP
  • 125
Wind
  • n
NPC
  • X
Damage
  • Moderate
Race
  • Terran
Source
  • Shop, Random Shop, G's Capsule, I's Capsule
Effect
  • Shoots enemy Worms automatically
Location
in
  • Worms 4: Mayhem and onwards
wikipage disambiguates
Movement Speed
  • 79.0
gun1air
  • X
survivalcost
  • 3000.0
consolekillstreak
  • auto_gun_turret_mp
  • turret_drop_mp
abstract
  • Not to be confused with the monkey engineer's Sentry gun, a 5/5 Monkey engineer can produce one of this and it's upgrades will be passed from gun to gun. Here's mine:Yaos sentry
  • The Sentry Gun is an installation weapon in S4 League. It resembles a small immobile turret that senses enemies approaching and automatically fires bullets at them.
  • Sentry guns are automatic anti-personnel weapons in Just Cause 2.
  • A sentry gun is a building that can be created by the engineer when he switches to his construction pda slot [1] however the sentry gun costs 130 metal to create but can help your team a lot doing 5-30 damage when you are being shot at and can kill you in 5-30 seconds with a level 1 sentry gun and killing you in 12-25 seconds with a level 2 sentry. But a level 3 sentry has a special ability by firing rockets. However a good spy will place a electro-sapper and disable the sentry gun until it is destroyed. Combined with a pyro and five engineers building all of their buildings they can be unstoppable this strategy is called a sentry nest.
  • The Chimeran Sentry Gun is a fixed emplacement used by the Chimera to defend fortified and valued areas.
  • Sentry guns are automated defense systems, similar to weapon turret traps. The Terran Dominion used some to defend their bio-weapons lab orbiting Castanar. The Umojan Protectorate used them to defend Research Station EB-103.
  • The sentry gun is a gun that is automatically aimed and fired at targets that are detected by sensors. Fictional sentry guns have appeared in science fiction since the 1940s. Video games have provided a fertile ground for fictional visions of sentry guns. Fictional examples of automatic sentry guns have appeared since the 1980s, in films such as Aliens (1986) and the television series Æon Flux (early 1990s). The earliest functioning military sentry gun was the Phalanx CIWS, a radar-guided gatling gun platform that defended ships from missiles.
  • The Sentry Gun is a killstreak reward available in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Online, and Call of Duty: Ghosts. It is also a unit type in Call of Duty: Heroes.
  • Sentry guns are used as stand-alone gun emplacements, computer controlled to guard sensitive areas. bandicam 2013-06-28 11-43-01-190.jpg|The Sentry Gun in dataDyne Research: Investigation bandicam 2013-06-28 11-52-11-885.jpg|A Drone Gun in Area 51: Infiltration bandicam 2013-06-28 11-56-15-889.jpg|Another Drone Gun in Area 51: Infiltration bandicam 2013-06-28 12-06-25-386.jpg|A Double-Minigun Drone Gun in Crash Site: Confrontation bandicam 2013-06-28 12-14-13-533.jpg|A Cetan Drone Gun found in Deep Sea: Nullify Threat (Perfect Agent only) bandicam 2013-06-28 12-15-20-865.jpg|One of 3 Drone Guns found in Carrington Institute: Defense Using motion detectors and IFF circuits, they are an excellent means of keeping out unwanted guests. But they can be easily defeated using explosives or repeated gunfire. If an agent is out of the firing range, or behind the motion detector, they will be able to fire on it without difficulty. What makes the Sentry Gun well known is the Carrington Institute Laptop Gun, which has the ability to fold down into a sentry gun. It can then be retrieved later. However, the ammunition consumption and accuracy of this mode leave something to be desired. The only surefire way to prevent the Laptop Sentry from becoming a useless wall decoration is to enable the "Unlimited Ammo: Laptop Sentry" cheat.
  • The Sentry Gun is an upgradable building in the Team Fortress series. It can only be placed by Engineers. It costs 130 units of Metal to build and uses Shells (and Rockets at level 3) for ammo. It can be upgraded twice after being built (except for the Mini-Sentry). When a Sentry is being built, the player will be unable to move. If the player is killed while the Sentry is under construction, the Sentry will disappear. Something to note is that fire from a Sentry Gun, even at its lowest level, will push enemies back until they either find cover or are killed. This proves useful in keeping enemies away from an Objective. In ETF, a Sentry has a camera that appears on the bottom-left-hand corner of the screen. This camera shows what is directly in front of the Sentry. The less health the Sentry has, the more static that will be on the camera screen.
  • A Sentry gun is an automated weapon emplacement, which fires upon enemies it detects with sensors. Sentry guns are soviet base defenses in default Red Alert 2 and Yuri's Revenge. In Red Alert 2: New World Order, these structures are a property of the Asian Alliance, firing flechettes. Hidden Guns are guns mounted on pop-up turrets which lie waiting until an unsuspecting enemy attempts a presumably unsuspected assault from an apparently unsuspected angle - upon which the gun pops up, unsuspected angle turns out to have been prepared in expectation of the unsuspected attack and the unsuspecting enemy is riddled with bullets. Essentially, Hidden Guns have the same weapon loadout as regular sentry guns - they come with a standardized gattling and can be upgraded to fire SWARM, mortar or plasma. Neither of these methods is particularly effective against armored vehicles, but plasma does stand a good chance. As their name suggests, hidden guns are hidden, that is, invisible, to the naked eye when retracted (although they can be detected with sensors). Their underground shelters also make them very resilient to enemy fire while retracted, so a preemptive artillery barrage to clear out defenses will not necessarily dispose of them. Once deployed, however, they are just as fragile as the regular sentry guns. Hidden guns are controlled by the Defense Node structure, occupying one AI slot, and possess sensors to detect hidden enemies. Remote Turrets are an exceptionally powerful type of automated gun turret which are controlled by the Coordinator and used by it to protect itself. Two Remote Turrets can be found in the Coordinator's room, while two more flank the control panel on the floor below. Remote Turrets' main armament is a high-caliber autocannon for which they hold 800 rounds of ammunition each, but they also have a multitude of support weapons and on top of that have high defensive stats, making them an extreme threat to the player character. Remote Turrets have a single large red "eye" next to their barrel which gives them sensor capabilities, negating any benefit the player may derive from using cloaking devices.
  • <default>Sentry gun</default> Type Faction Creator Location Function UsableNo The sentry gun is a turret seen in Jak II. It is a gun commonly used by the Krimzon Guard in the Haven sewers, support towers, and the Haven Palace. Baron Praxis placed these throughout various locations to keep Metal Heads, smugglers, and other intruders from trespassing. Jak had to destroy four of these in the sewers for Krew during the mission "Destroy turrets in sewers" so he could continue his smuggling activities. Once Jak destroyed the turrets, a large amount of metal heads began gathering in the sewers due to there being no more imminent threat. The sheer amount can be seen most noticeably towards the end of the mission "Escort men through sewers".
  • The sentry gun was any automated turret designed to engage nearby enemies. Sentry guns came in a wide variety of different sizes, yields, and types. These weapons could typically be found near high-value areas such as detention cells, command centers, and laboratories. For best results, they were placed in areas such as corners, above security doors, or other positions that afforded them a wide field of fire. Sentry guns were usually linked to the central security system. Once activated, these turrets used active sensors and preprogrammed criteria to identify threats and fire upon any hostiles they encountered. Sentry guns found heavy use during the Jedi Civil War, where they were deployed by both the Republic and the Sith. Meetra Surik encountered turrets several times during her travels, including on Onderon, Goto's yacht, Citadel Station and at the Trayus Academy on Malachor V. Another heavy user of sentry guns was the Galactic Empire. Kyle Katarn fought against several types of automated sentry gun during his exploits against the Empire and the Second Imperium. Sentry guns were also used on starships, such as Invisible Hand during the Clone Wars. In one sense, the shoot-back system on the Jade Shadow and the repeating blaster on the Millennium Falcon can be considered sentry guns in that they automatically engage nearby hostiles and are linked to the ship's central security system.
  • The Sentry Gun acts as a turret, firing at nearby enemy Worms that are detected through movement. It first appeared in Worms 4: Mayhem.
is Cause of