PropertyValue
rdf:type
rdfs:label
  • Old World
  • Old World
rdfs:comment
  • Before Cataclysm The old world is Azeroth before Deathwing destroyed the world. For example, Thousand Needles was flooded, and Barrens was split in two. Like when the Scourge invaded Lordaeron and then most of it fell to the Forsaken.
  • The Old World is what remains before and after the event that caused the earth to reshape it self.
  • Old Worlds is a PE exclusive World Type. It was added in the very first version of MCPE. Terrain in Old Worlds are limited to a 256x256 area, and has an Invisible Bedrock Barrier around it. They were the first world types to be added into the game.
  • The Old World refers to the western part of the great, central landmass of the Warhammer World. It loosely conforms to the lands inhabited men. The land is bordered by the Worlds Edge Mountains to the east, the Black Gulf to the south, the Great Ocean to the west and Troll Country and Sea of Claws to the north.
  • The Old World was the real world that The Author, Rue, Cedric, and Proto lived in. Not much information is known of the Old World, as The Author never speaks of it directly[citation needed] and only small bits and pieces of info are given from the other three inhabitants. When the Old Sun was shattered, the Author attempted to preserve the Old World with code, thus creating The World Machine and The World.
  • The Old World was the name given to the first city built by the Eternal Empire on the planet Zakuul. Built amid the planet's swamps, it was not grand enough for Emperor Valkorion, so a second metropolis—the Spire—was built atop the Old World. The sections of the Old World that remained intact around the Spire's base remained inhabited, though it was largely occupied by criminals.
  • The Old World is analogous to Europe during the Middle Ages, consisting of a number of small, independent states sharing a similar cultural heritage and a common language - Old Worlder. New player characters should come from this area.
  • In the Old World, also known as Skyrates version 2.1, all the Skylands were much closer together than they became in later versions. There were only 3 tiers of planes, and a Skyrate could change between 3 factions (Blue, Green and Red) by visiting the Tavern of any and speaking with the "governor" (a NPC). The economy was extremely stable; Trade routes would last for months. It was a much different time, but one which many "Old Worlders" remember with fondness.
  • The Old World is home to the nations of the Empire, Kislev, Bretonnia, Tilea, and Estalia, the independent city state of Marienburg, the forest of Athel Loren, and the lawless Border Princes, as well as a few of the Dwarf holds. In the past, before the rise of humans, the Old World was ruled by Dwarfs and Elves, until the 'War of the Beard', and ruins of ancient structures built by these races still scatter the coastlines and high mountains.
  • The Old World is the remarkable continent lying far to the north east of Khul, and separated from it by the great Ocean of Serpents. The book 'Titan', that most famous of adventurers' literary companions, sums up the comparisons of Khul and the Old World. It says:
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Era
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Affiliation
Name
  • Old World
Type
  • Location
dbkwik:skyrates/property/wikiPageUsesTemplate
Inhabitants
  • Author
Planet
Interest
  • *District 1327 *Junction 754 *Market Station *Platform 6 *Residential sector *Undercity resource network
Title
  • Old World
Location
  • Unknown
abstract
  • Before Cataclysm The old world is Azeroth before Deathwing destroyed the world. For example, Thousand Needles was flooded, and Barrens was split in two. Like when the Scourge invaded Lordaeron and then most of it fell to the Forsaken.
  • The Old World is what remains before and after the event that caused the earth to reshape it self.
  • Old Worlds is a PE exclusive World Type. It was added in the very first version of MCPE. Terrain in Old Worlds are limited to a 256x256 area, and has an Invisible Bedrock Barrier around it. They were the first world types to be added into the game.
  • The Old World is the remarkable continent lying far to the north east of Khul, and separated from it by the great Ocean of Serpents. The book 'Titan', that most famous of adventurers' literary companions, sums up the comparisons of Khul and the Old World. It says: The Old World is a land of contrasting regions, from the lush grassy plains of Lendleland to the unscalable peaks of the Cloudcap Mountains in Mauristatia. Its people live mostly from the land, but it has many larger settlements as well, for it escaped the cataclysmic wars that have kept the other two continents from attaining true civilization. Some of the kingdoms of the Old World have not reached their full development, but just about all of them are more sophisticated and civilized than anywhere in Allansia or Khul. - Titan, 284AC, The Year of the Fox.[Titan]p19
  • The Old World refers to the western part of the great, central landmass of the Warhammer World. It loosely conforms to the lands inhabited men. The land is bordered by the Worlds Edge Mountains to the east, the Black Gulf to the south, the Great Ocean to the west and Troll Country and Sea of Claws to the north.
  • The Old World was the real world that The Author, Rue, Cedric, and Proto lived in. Not much information is known of the Old World, as The Author never speaks of it directly[citation needed] and only small bits and pieces of info are given from the other three inhabitants. When the Old Sun was shattered, the Author attempted to preserve the Old World with code, thus creating The World Machine and The World.
  • The Old World is home to the nations of the Empire, Kislev, Bretonnia, Tilea, and Estalia, the independent city state of Marienburg, the forest of Athel Loren, and the lawless Border Princes, as well as a few of the Dwarf holds. In the past, before the rise of humans, the Old World was ruled by Dwarfs and Elves, until the 'War of the Beard', and ruins of ancient structures built by these races still scatter the coastlines and high mountains. The different nations of the Old World are rarely allied, and although relations between the different states generally tend to be cordial, they have been known to go to war against each other. While there are political rivalries over things like trade and resources, which can provide a great source of wealth for Old Worlders, the near-constant threats posed to the nations of the Old World make working together an occasional necessity. The Old World has been invaded many times over the years: Greenskin hordes from the Badlands to the south, Chaos incursions from the north, Skaven attacks from their underground lairs, unrelenting armies of the Undead, and large scale raids by Dark Elf fleets have all threatened to destroy one or all of the nations of man. However, human lives are relatively short, and over the generations the memories of these events fades into myth and legend, and they become nothing more than stories to scare children with at bedtime. The dangers faced outside the borders of the Old World prevent all but the most adventurous and foolhardy from venturing out into the wider world. There are a few established trade routes to the eastern empire of Cathay and to the inhospitable lands of Araby to the south, and the famous explorer Marco Columbo 'discovered' the New World across the Great Ocean to the west. Contact with the High Elves and Dwarfs is maintained by most nations, mostly for reasons of trade. Generally speaking though, the vast majority of the settled population knows little about the world beyond the lands that they call home.
  • The Old World was the name given to the first city built by the Eternal Empire on the planet Zakuul. Built amid the planet's swamps, it was not grand enough for Emperor Valkorion, so a second metropolis—the Spire—was built atop the Old World. The sections of the Old World that remained intact around the Spire's base remained inhabited, though it was largely occupied by criminals.
  • The Old World is analogous to Europe during the Middle Ages, consisting of a number of small, independent states sharing a similar cultural heritage and a common language - Old Worlder. New player characters should come from this area.
  • In the Old World, also known as Skyrates version 2.1, all the Skylands were much closer together than they became in later versions. There were only 3 tiers of planes, and a Skyrate could change between 3 factions (Blue, Green and Red) by visiting the Tavern of any and speaking with the "governor" (a NPC). The economy was extremely stable; Trade routes would last for months. It was a much different time, but one which many "Old Worlders" remember with fondness.
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