PropertyValue
rdfs:label
  • The Dojo
  • The dojo
rdfs:comment
  • The Dojo is a location that appears in Paper Mario. It can be found on top of the stairs on the first area of Toad Town and is accessible once Mario completes Chapter 1.
  • The dojo used to be a big empty room on club penguin but then they made it useful. What they did was they turned it into a card game room, where you play a game callled card jitsu, and you battle against other penguins to earn your belts. If you earn your black blet you go agints sensai and if you win you become a ninja, and you get to go in the ninja hideout.
  • The Dojo is an EXTREME track unlocked at rank 52. Difficulty: EXTREME Rank: 52 Reward: 1000/1250/1500 monkey money and 300/400/500 Awesome Points. It looks like a dojo. The bloons start at the entrance and move into the center, where they split into 3 bloons of the same type, each taking a winding path. (good for you, these paths are pretty long)
  • 1. Never use any of your martial arts skills outside of a supervised classroom environment, not even just for fun or to practice with other students on your own time. Most importantly, you must never use martial arts as a way of solving arguments. The skills that you learn in the dojo should only be used in the dojo, under the supervision of your sensei. 2. Dealing with conflict is a very important topic. If you need advice about solving disagreements or protecting yourself from harm, always ask an adult whom you trust for guidance.
  • The Dojo is a location in Toad Town run by The Master, and has two other trainers, Chan and Lee. The Dojo is an optional place where Mario can train to hone his skills. There are 5 "degrees" in The Dojo. The first of which, represented with the First-Degree Card, is obtained by defeating Chan. The second degree, represented with the Second-Degree Card, is obtained by defeating Lee. After defeating Chan and Lee, Mario is allowed to fight The Master three different times. Each time, The Master gets harder. Defeating him once gives you the Third-Degree Card, defeating him twice gives you the Fourth-Degree Card and defeating him at his hardest gives you the Diploma. The Master in his final form is harder than Bowser, making The Master the hardest enemy in the game.
dcterms:subject
dbkwik:mario/property/wikiPageUsesTemplate
dbkwik:millsberry/property/wikiPageUsesTemplate
abstract
  • The Dojo is a location that appears in Paper Mario. It can be found on top of the stairs on the first area of Toad Town and is accessible once Mario completes Chapter 1.
  • The dojo used to be a big empty room on club penguin but then they made it useful. What they did was they turned it into a card game room, where you play a game callled card jitsu, and you battle against other penguins to earn your belts. If you earn your black blet you go agints sensai and if you win you become a ninja, and you get to go in the ninja hideout.
  • The Dojo is an EXTREME track unlocked at rank 52. Difficulty: EXTREME Rank: 52 Reward: 1000/1250/1500 monkey money and 300/400/500 Awesome Points. It looks like a dojo. The bloons start at the entrance and move into the center, where they split into 3 bloons of the same type, each taking a winding path. (good for you, these paths are pretty long)
  • The Dojo is a location in Toad Town run by The Master, and has two other trainers, Chan and Lee. The Dojo is an optional place where Mario can train to hone his skills. There are 5 "degrees" in The Dojo. The first of which, represented with the First-Degree Card, is obtained by defeating Chan. The second degree, represented with the Second-Degree Card, is obtained by defeating Lee. After defeating Chan and Lee, Mario is allowed to fight The Master three different times. Each time, The Master gets harder. Defeating him once gives you the Third-Degree Card, defeating him twice gives you the Fourth-Degree Card and defeating him at his hardest gives you the Diploma. The Master in his final form is harder than Bowser, making The Master the hardest enemy in the game. There are no particular rewards for getting these Degree-Cards. Defeating Chan, Lee, or The Master does not gain you any Star Points. Your only reward is the praise of certain characters in the game. A Toad outside the Dojo, a Dryite in Dry Dry Outpost, and a Penguin in Shiver City will all say different things depending on what degree card you have.
  • 1. Never use any of your martial arts skills outside of a supervised classroom environment, not even just for fun or to practice with other students on your own time. Most importantly, you must never use martial arts as a way of solving arguments. The skills that you learn in the dojo should only be used in the dojo, under the supervision of your sensei. 2. Dealing with conflict is a very important topic. If you need advice about solving disagreements or protecting yourself from harm, always ask an adult whom you trust for guidance. 3. Be respectful of your sensei and show good sportsmanship toward your classmates. Martial arts are not just about developing physical ability but developing your character as well. 4. Always wear the proper protective gear when practicing Shinbu Ryu. You should protect your head, hands, body, and feet at all times. 5. Always be sure to stretch your muscles thoroughly before starting a Shinbu Ryu class. This will prevent injury and strain to your muscles, as well as giving you time to focus your mind. Also, stretching after class will help to prevent soreness. 6. Remember to have fun! Although you may spar with other students, the only person you're competing against is yourself. 7. Good form is important! Sloppy kicks and punches can be physically harmful. Also, never lock your joints when throwing a punch or kick. If you think you may be injured, stop any physical activity immediately and tell your sensei. 8. Be sure to drink plenty of water when practicing Shinbu Ryu. It's very important to stay hydrated while doing any demanding physical activity. 9. If you're not sure of a technique or a move, do not attempt it. Instead, ask your sensei to demonstrate it for you again. 10. Take the training at your own pace. Don't worry if others are ahead of you. Mastery comes from skill that is developed within, not from racing against others.
is Location of