PropertyValue
rdfs:label
  • Health pack
  • Health Pack
  • Health Pack
rdfs:comment
  • The Health pack is a health item that is found on various levels throughout the game.
  • Health packs are normally more frequently found in enemy camps or outposts. The game's difficulty level controls the amount of health packs available to the player, higher levels provide less health packs. So the player should avoid being seen, engage in combat or venture into open areas. The ensure survival via stealth tactics it is recommended to constantly scope the environment with the Binoculars, sticking to thick vegetation, crouching/crawling and using strategic ghosting kills to progress.
  • Health Packs are a basic health item in the Unreal series, appearing in every Unreal game to date.
  • Health Pack w grach z UT w tytule jest poza Health Vial podstawowym źródłem punktów zdrowia. W przeciwieństwie do fiolek i Big Keg O' Health nie umożliwia przekroczenia standardowej wartości startowej 100 HP (normalne zdrowie). Plik:HealthPack-UT.jpg|Health Pack +20 HP, normalne zdrowie, respawn co 18,2 sekundy Plik:UT2004_HealthPack.jpg|Health Pack +25 HP, normalne zdrowie, respawn co 27,3 sekundy Plik:UT3_HealthPack.jpg|Health Pack +25 HP, normalne zdrowie, respawn co 27,3 sekundy
  • The cubes are an invariably flat gray color, appearing to be made of metal, with neon green plus signs on each side of the cube except the bottom (although in Daxter the plus sign was also absent from the top). Upon being absorbed, a trail of green eco particles will follow the user, much like the appearance of green eco absorption in The Precursor Legacy. However, in Daxter, a health pack would instead leave a small green cloud.
dcterms:subject
Item Type
  • Health
dbkwik:farcry/property/wikiPageUsesTemplate
dbkwik:jakanddaxter/property/wikiPageUsesTemplate
dbkwik:timesplitters/property/wikiPageUsesTemplate
Game
dbkwik:pl.unreal/property/wikiPageUsesTemplate
dbkwik:unreal/property/wikiPageUsesTemplate
Health
  • 20
abstract
  • The Health pack is a health item that is found on various levels throughout the game.
  • Health packs are normally more frequently found in enemy camps or outposts. The game's difficulty level controls the amount of health packs available to the player, higher levels provide less health packs. So the player should avoid being seen, engage in combat or venture into open areas. The ensure survival via stealth tactics it is recommended to constantly scope the environment with the Binoculars, sticking to thick vegetation, crouching/crawling and using strategic ghosting kills to progress.
  • Health Packs are a basic health item in the Unreal series, appearing in every Unreal game to date.
  • The cubes are an invariably flat gray color, appearing to be made of metal, with neon green plus signs on each side of the cube except the bottom (although in Daxter the plus sign was also absent from the top). Upon being absorbed, a trail of green eco particles will follow the user, much like the appearance of green eco absorption in The Precursor Legacy. However, in Daxter, a health pack would instead leave a small green cloud. Health packs in Daxter were considerably small, even in proportion to Daxter's size. In Jak II and Jak 3, the health packs were a medium size compared to Jak. In The Lost Frontier, they were considerably larger than those in previous games. The amount of health points restored by health packs remained fixed at two in all games except The Lost Frontier, during which the potency could be increased with eco skill upgrades.
  • Health Pack w grach z UT w tytule jest poza Health Vial podstawowym źródłem punktów zdrowia. W przeciwieństwie do fiolek i Big Keg O' Health nie umożliwia przekroczenia standardowej wartości startowej 100 HP (normalne zdrowie). Plik:HealthPack-UT.jpg|Health Pack +20 HP, normalne zdrowie, respawn co 18,2 sekundy Plik:UT2004_HealthPack.jpg|Health Pack +25 HP, normalne zdrowie, respawn co 27,3 sekundy Plik:UT3_HealthPack.jpg|Health Pack +25 HP, normalne zdrowie, respawn co 27,3 sekundy
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