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  • Command and Conquer Tiberian Series
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  • The Tiberium saga is the "main" Command and Conquer series, the continuation of the story introduced in 1995 involving the multinational Global Defense Initiative, the shadowy Brotherhood of Nod, and an alien substance known as Tiberium, which arrived to Earth in a meteor crash in Italy, 1995, and began spreading throughout the world; it's rich energy properties and ability to leech minerals out of the ground make it a highly valuable asset.
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abstract
  • The Tiberium saga is the "main" Command and Conquer series, the continuation of the story introduced in 1995 involving the multinational Global Defense Initiative, the shadowy Brotherhood of Nod, and an alien substance known as Tiberium, which arrived to Earth in a meteor crash in Italy, 1995, and began spreading throughout the world; it's rich energy properties and ability to leech minerals out of the ground make it a highly valuable asset. The first game, later given the subtitle Tiberian Dawn, was set Twenty Minutes Into the Future with a smattering of sci-fi elements such as alien crystals, stealth technology, and orbital lasers. A terrorist organization operating from various Third World nations known as the Brotherhood of Nod harnesses the power of Tiberium to challenge the rest of the world on equal footing, under the leadership of the charismatic and enigmatic Kane. The UN-backed Global Defense Initiative, a military coalition dedicated to restoring order and containing the spread of Tiberium, manages to hold the line and defeat Nod, killing Kane in the process. The game was followed by a plot-free expansion pack, The Covert Operations, a multiplayer-only sequel named Sole Survivor, and Renegade, an FPS that boasts an active modding community and a small but dedicated fanbase. Tiberian Sun, the second installment in the series, is set in 2030. Tiberium is now spreading unchecked, forcing humanity to flee to the arctic or desert regions that can at least slow the substance's progress. As governments break down and GDI does its best to bring order from the chaos, Kane reappears to lead a reunified and invigorated Nod into battle once more. A crashed alien spaceship and an extraterrestrial artifact called the Tacitus hint at a larger purpose behind Tiberium, but ultimately Kane's attempt to use a missile to increase Tiberium's spread is thwarted with the man's death (again). The game was followed by the Firestorm expansion, in which Nod's battle AI, CABAL, revolts and leads a cyborg uprising, forcing GDI and the remnants of Nod to unite to defeat him. Tiberium Wars is set seventeen years later in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology. An expansion pack, Kane's Wrath, introduced sub-factions to the three sides and had a Nod-centric campaign telling the story between Firestorm and Tiberium Wars, and what came after. It also details Kane's reacquisition of the Tacitus artifact from GDI, who had taken possession of it in Tiberian Sun ' The fourth and final installment, 'Tiberian Twilight, is set in 2077. In the aftermath of the Third Tiberium War, the alien crystal mutates and becomes almost impossible to stop. Faced with human extinction, Kane and GDI struck an unholy alliance to build a "Tiberium Control Network", using information from Kane's Tacitus. Though this brings about an uneasy peace, contains Tiberium's spread and begins a new stage of harnessing its potential, GDI reactionaries and Nod separatists once more plunge the world into conflict. The story ends with a triumphant Kane finally achieving his millenia-old ambitions and the Tiberium menace ended once and for all. The future of the series is uncertain, given that quite a few plot threads are left dangling in the last game. However, a browsergame called Command & Conquer Alliances set in the Tiberium-Verse has been recently announced.