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  • Infinite Ammo Glitch
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  • For example, an Assault Rifle has 300 spare rounds. Empty the magazine, switch it with a Pistol on the ground, wait a few seconds, pick it back up, and it will have a fresh magazine still with 300 spare rounds. File:HALO Combat Evolved Legendary run Two Betrayals(part 16) In every other Halo FPS game, the glitch is performed by switching weapons with an ally NPC when the player character's weapon's magazine is empty.
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abstract
  • For example, an Assault Rifle has 300 spare rounds. Empty the magazine, switch it with a Pistol on the ground, wait a few seconds, pick it back up, and it will have a fresh magazine still with 300 spare rounds. File:HALO Combat Evolved Legendary run Two Betrayals(part 16) There are a few tricky weapons that need to be watched out for. They are the Pistol, the Sniper Rifle, and the Shotgun. The Pistol and Sniper Rifle sometimes won't begin the reloading animation and the glitch will have to be re-done. They'll also, every so often, actually reload and therefore use actual ammo. With the Shotgun, seeing as each shell is individually loaded, it's best to shoot all but one shell, stand over the weapon on the ground, shoot the last shot & switch to the secondary weapon, quickly switch back to the Shotgun & then switch with the weapon on the ground. All weapons that the glitch are possible with will still make their respective reloading sounds. For some weapons, it's possible to physically see when the weapon has reloaded. They are the Assault Rifle, Needler, and Shotgun. With a scoped weapon, it's possible to look on the Assault Rifle's little screen and see the magazine ammo count go from "00" to "60." With the Needler, more needles will appear on the top of the weapon, and the Shotgun will self-pump itself. In Co-op, if player A performs the glitch correctly, player B can watch player A's character do the reload animation even though they're not holding the weapon being "reloaded." In every other Halo FPS game, the glitch is performed by switching weapons with an ally NPC when the player character's weapon's magazine is empty.