PropertyValue
rdfs:label
  • Magnet Force
rdfs:comment
  • Level: Magnet 8 Spell Resistance: no Lifting up your magnet, it magnetizes your enemy. It then begins attracting rocks and asteroids before a massive meteor collides with it. Afterwards you smash your foe up through the meteor with great force. As a standard action, a single creature within 500 feet must make a fortitude saving throw DC: 18+Strength modifier. If the creature fails their saving throw, they take normal damage and are moved to be adjacent to you, taking falling damage normally. They then must make a reflex saving throw of the same DC or be treated as if they were grappled by you. This deals normal damage again as well as 10d6 damage and 1 con damage. The creature then has a 20 by 20 rock placed on top of them that keeps them pinned. The creature will take 4d6 damage and 1 con
fr name
  • Force Magnétique
es lore
  • Este turno, todos los monstruos en el Campo cuyos Tipos originales sean Máquina o Roca, no son afectados por los efectos de monstruos de tu adversario .
Romaji Name
  • Magunetto Fōsu
ja lore
  • ①:このターン、元々の種族が機械族または岩石族のフィールドのモンスターは、自身以外の相手モンスターの効果を受けない。
it lore
  • In questo turno, tutti i mostri sul Terreno con Tipo originale Macchina o Roccia sono immuni agli effetti dei mostri del tuo avversario .
pt name
  • Força de Ímã
Lore
  • This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects .
pt lore
  • Neste turno, todos os monstros no campo cujo Tipo original seja Máquina ou Rock, não são afetados pelos efeitos de monstro do seu oponente .
it name
  • Forza Magnetica
m/s/t
  • Unaffected by the opponent's Monster Cards
passcode
  • 17841166
ko lore
  • ①: 이 턴에, 원래 종족이 기계족 또는 암석족인 필드의 몬스터는, 자신 이외의 상대 몬스터의 효과를 받지 않는다.
de lore
  • In diesem Spielzug bleiben alle Monster auf dem Spielfeld, deren Grund-Typ Maschine oder Fels ist, von Monstereffekten deines Gegners unberührt .
ko name
  • 마그넷 포스
DE NAME
  • Magnetkraft
es name
  • Fuerza Magnética
fr lore
  • Ce tour, tous les monstres sur le Terrain dont le Type d'origine est Machine ou Rocher ne sont pas affectés par les effets de monstre de votre adversaire .
card type
  • Trap
effect types
  • Effect
database id
  • 12569
dbkwik:yugi-oh/property/wikiPageUsesTemplate
dbkwik:yugioh/property/wikiPageUsesTemplate
Supports
  • * Machine * Rock
Property
  • Normal
Ja Name
  • マグネット・フォース
abstract
  • Level: Magnet 8 Spell Resistance: no Lifting up your magnet, it magnetizes your enemy. It then begins attracting rocks and asteroids before a massive meteor collides with it. Afterwards you smash your foe up through the meteor with great force. As a standard action, a single creature within 500 feet must make a fortitude saving throw DC: 18+Strength modifier. If the creature fails their saving throw, they take normal damage and are moved to be adjacent to you, taking falling damage normally. They then must make a reflex saving throw of the same DC or be treated as if they were grappled by you. This deals normal damage again as well as 10d6 damage and 1 con damage. The creature then has a 20 by 20 rock placed on top of them that keeps them pinned. The creature will take 4d6 damage and 1 con damage every round by the debris pinning them until they free themselves. If they succeed in their saving throw, they take only normal damage and are instead moved 20 feet closer to you, taking only 2d6 of falling damage.