Property | Value |
rdfs:label | - Mapping manual/Hint brushes
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rdfs:comment | - Taken from SmallPileOfGibs' q3map explanation. The VIS stage of q3map2 creates the table of Potentially Visible Sets (PVS) for the Portals in a map. As the player's viewpoint moves around a FULLY vis'd BSP, different areas become visible or hidden, depending on the area the viewpoint is in.
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dcterms:subject | |
abstract | - Taken from SmallPileOfGibs' q3map explanation. The VIS stage of q3map2 creates the table of Potentially Visible Sets (PVS) for the Portals in a map. As the player's viewpoint moves around a FULLY vis'd BSP, different areas become visible or hidden, depending on the area the viewpoint is in.
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