PropertyValue
rdfs:label
  • Mapping manual/Hint brushes
rdfs:comment
  • Taken from SmallPileOfGibs' q3map explanation. The VIS stage of q3map2 creates the table of Potentially Visible Sets (PVS) for the Portals in a map. As the player's viewpoint moves around a FULLY vis'd BSP, different areas become visible or hidden, depending on the area the viewpoint is in.
dcterms:subject
abstract
  • Taken from SmallPileOfGibs' q3map explanation. The VIS stage of q3map2 creates the table of Potentially Visible Sets (PVS) for the Portals in a map. As the player's viewpoint moves around a FULLY vis'd BSP, different areas become visible or hidden, depending on the area the viewpoint is in.