PropertyValue
rdf:type
rdfs:label
  • Path of Roots
rdfs:comment
  • Path of Roots is a room in the Torvus Bog area of Metroid Prime 2: Echoes. When first entered, Samus is underwater, and her path is obstructed by a strange cage-like structure. There is a tiny space underneath it that the Morph Ball can fit through. Samus then climbs some "stairs" out of the submerged part of the room. From here, she can use a Grapple Point later on to collect a Missile Expansion, scan a Luminoth Lore entry, and leave. A swarm of Hydlings is the only threat to Samus underwater, though the water may increase the danger because of its movement-restricting abilities.
dcterms:subject
enemies/wildlife
  • Hydlings, Shriekbats
planet/ship
dbkwik:metroid/property/wikiPageUsesTemplate
Significance
  • Location of a Missile Expansion, Luminoth Lore
Game
  • Metroid Prime 2: Echoes
Name
  • Path of Roots
Caption
  • The underwater section of the room
Area
Notable features
  • Water, cage-like structure, Grapple Point
abstract
  • Path of Roots is a room in the Torvus Bog area of Metroid Prime 2: Echoes. When first entered, Samus is underwater, and her path is obstructed by a strange cage-like structure. There is a tiny space underneath it that the Morph Ball can fit through. Samus then climbs some "stairs" out of the submerged part of the room. From here, she can use a Grapple Point later on to collect a Missile Expansion, scan a Luminoth Lore entry, and leave. A swarm of Hydlings is the only threat to Samus underwater, though the water may increase the danger because of its movement-restricting abilities.