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  • Age of Empires: Mythologies
  • Age of Empires: Mythologies
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  • Age of Empires: Mythologies es una estrategia por turnos basado en juego de vídeo basado en Age of Mythology . Es la secuela de Age of Empires: The Age of Kings para Nintendo DS. Categoría:Juegos de Nintendo DS Categoría:Videojuegos Categoría:Saga Age of Empires
  • Unlike the original Age of Mythology for the PC, Age of Empires: Mythologies is turn-based as opposed to real-time strategy, where in the vein of the previous Age of Empires: The Age of Kings each player is given a turn where their units can make single actions within that turn such as moving to an opposing unit and attacking or capturing or constructing buildings. Every time two rival players’ units attack one another, a brief animation of a group of each unit engaging in combat is played on the top screen, along with the resulting damage to their hit points. In standard games, players collect three resources; food, gold, and favor to construct buildings and eventually train units for combat.
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dbkwik:ageofempires/property/wikiPageUsesTemplate
dbkwik:es.age-of-empires/property/wikiPageUsesTemplate
dbkwik:es.ageofempires/property/wikiPageUsesTemplate
abstract
  • Age of Empires: Mythologies es una estrategia por turnos basado en juego de vídeo basado en Age of Mythology . Es la secuela de Age of Empires: The Age of Kings para Nintendo DS. Categoría:Juegos de Nintendo DS Categoría:Videojuegos Categoría:Saga Age of Empires
  • Unlike the original Age of Mythology for the PC, Age of Empires: Mythologies is turn-based as opposed to real-time strategy, where in the vein of the previous Age of Empires: The Age of Kings each player is given a turn where their units can make single actions within that turn such as moving to an opposing unit and attacking or capturing or constructing buildings. Every time two rival players’ units attack one another, a brief animation of a group of each unit engaging in combat is played on the top screen, along with the resulting damage to their hit points. In standard games, players collect three resources; food, gold, and favor to construct buildings and eventually train units for combat. To gain further units, technologies, and buildings, players advance Ages, starting in the “Archaic Age”, a feature prominently used in the original Ensemble Studios' Age of Empires series.