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  • Domination 1914 No Mans Land
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  • Version 1.0 Upgraded? Check the version history for changes! Modded by Imbaked Game Design by TripleK and Surtur Engine Support by Veqryn Relief Tiles by Siege ========================================================== Features ========================================================== The ruleset of the "AA-50 rules" (ww2v3) of a well known board game is used as a basis. Deviations, extensions and exceptions from these are all listed in these Game Notes. Bombard Rules - Bombard is restrictd by the number of units landing. Bombard casualties DO return fire Casualties from Gas do not return fire.
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  • Version 1.0 Upgraded? Check the version history for changes! Modded by Imbaked Game Design by TripleK and Surtur Engine Support by Veqryn Relief Tiles by Siege ========================================================== Features ========================================================== The ruleset of the "AA-50 rules" (ww2v3) of a well known board game is used as a basis. Deviations, extensions and exceptions from these are all listed in these Game Notes. Submarine Rules - Submarines may retreat before the battle unless a destroyer is present. Air cannot hit subs unless destroyer is present. Subs do not block. Transport Rules - Transports do not participate in battles and die if attacked and undefended. Cannot be taken as casualties. Transports do not block. Bombard Rules - Bombard is restrictd by the number of units landing. Bombard casualties DO return fire Trench Rules - 3 trenches per territory per turn can be placed. There is no limit to how many you can buy. There is no overall limit of trenches in a territory. Gas Rules - Suicides after one round of attack, does not fire and cannot be taken as casualties on defense. Trenches cannot be taken as casualties from hits caused by Gas. Casualties from Gas do not return fire. Communists are set to neutral towards Germany, Austria and Turkey while still being on the same side. This means they cannot co-occupy a territory and do not liberate territory for the other.{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="2"|Alliances |- ! bgcolor="ABABAB"|Centrals ! bgcolor="BDBDBD"|Entente |- | bgcolor="ABABAB"|Germany | bgcolor="BDBDBD"|France |- | bgcolor="ABABAB"|Austria | bgcolor="BDBDBD"|Serbia |- | bgcolor="ABABAB"|Turkey | bgcolor="BDBDBD"|Italy |- | bgcolor="ABABAB"|Communists | bgcolor="BDBDBD"|Arabia |- | bgcolor="ABABAB"| | bgcolor="BDBDBD"|Britain |- | bgcolor="ABABAB"| | bgcolor="BDBDBD"|Russia |- | bgcolor="ABABAB"| | bgcolor="BDBDBD"|USA |} ========================================================== Units ========================================================== Size=transport cost {| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Air Units |- !Unit name !att !def !move !cost !special abilities |- bgcolor="BDBDBD" |Fighter |2 |3 |3 |9 |supports |- |Zeppelin |1 |2 |6 |16 |Strategic Bomber, Supports |- bgcolor="BDBDBD" |Late Fighter |3 |4 |4 |10 |supports, attainable through tech |- !Unit name !att !def !move !cost !special abilities |} {| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Naval Units |- !Unit name !att !def !move !cost !special abilities |- |Transport |0 |0 |2 |7 |5 Transport capacity, cannot defend and cannot be taken as casualty. |- bgcolor="BDBDBD" |Submarine |2 |1 |2 |7 |Can submerge, first strike |- |Destroyer |2 |2 |2 |9 |anti-submarine |- bgcolor="BDBDBD" |Cruiser |3 |3 |2 |10 | |- |Carrier |2 |3 |2 |13 |attainable through tech |- |Battlecruiser |4 |4 |2 |16 |Can Bombard |- bgcolor="BDBDBD" |Battleship |4 |4 |2 |22 |Can Bombard, 2 hit |- !Unit name !att !def !move !cost !special abilities |} ========================================================== Technology ========================================================== To enable Technology, select "Tech Development" in "Game Options" prior to the beginning of the game.{| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="3"|Technology List |- bgcolor="BDBDBD" !Tech Type !Tech Name !Description |- !Industry !Victory Bonds !2D6 extra pus per turn |- !Industry !Industry !place 3 more units in territories worth 2 or more |- !Industry !Working Women !Reduces Field and Heavy Artillery by 0.5, Fighter and Gas by 1 |- !Industry !Science !1 free tech token per turn |- !Industry !Propaganda !3 free Infantry per turn on your capital |- !Industry !Late Fighter !Unlocks Late Figher unit |- !Naval !Sub Warfare !Submarines attack at 3 & defend at 2 |- !Naval !Convoys !Destroyers Defend at 3, Cruisers Defend at 4 |- !Naval !Dockyards !Reduce BB's and BC's by 2 pus, Reduce rest by 1 pus |- !Naval !Fleet Action !Battleships and Battlecruisers Attack at 5 |- !Naval !Merchant Marine !Tranports, Destroyers and Cruisers move at 4 |- !Naval !Aircraft Carrier !Unlocks Carrier unit |- !Land !Creeping Barage !Field Artillery attacks at 3 |- !Land !Railway Guns/th> !Heavy Artillery defends at 5 |- !Land !mustardGas !Gas Attacks at 5 |- !Land !Bunkers !Trenches defend at 1 |- !Land !Mobile Warfare !Cavalry moves at 3 |- !Land !Armour !Unlocks Tank unit |} ========================================================== Credits ==========================================================