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  • Merits
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  • Biokinesis, Barfly, Brawling Dodges, Believers, Brownie's Boon,
  • Merits are required in order to gain a promotion for the Sellbot cog suit. They can be earned by defeating Sellbots. Earning the specified amount will grant the ability to confront the Vice President. The minimum amount of merits needed to gain a promotion is 20, and the maximum is 5,500. For large promotions, the most efficient way to earn merits is through the Sellbot Factory.
  • Merits are a recent implementation to Torn City. They are earned by doing things that are reputable in the game, such as doing a certain amount of crimes, reaching a level of net worth, leveling to a certain level, among others. Each merit point should be treated as valuable, as they are non-transferable and rare. Merits: 4 [use] You will get something like this when you have Merits available for use. Clicking on the use button will send you to a page where you can decide on what to spend. This page uses content from [[Wikipedia:|Wikipedia's]] Torn City article. See Copyrights for details.
  • Soft Merits are the merits that can be purchased using resources. For each of these soft merits you must pay out resources each Court. The more dots in the soft merit you have the more expensive it is. Herd (• to •••••) Makes it easier to feed. Each point of herd provides one Blood per session.
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abstract
  • Biokinesis, Barfly, Brawling Dodges, Believers, Brownie's Boon,
  • Merits are required in order to gain a promotion for the Sellbot cog suit. They can be earned by defeating Sellbots. Earning the specified amount will grant the ability to confront the Vice President. The minimum amount of merits needed to gain a promotion is 20, and the maximum is 5,500. For large promotions, the most efficient way to earn merits is through the Sellbot Factory.
  • Soft Merits are the merits that can be purchased using resources. For each of these soft merits you must pay out resources each Court. The more dots in the soft merit you have the more expensive it is. Herd (• to •••••) Makes it easier to feed. Each point of herd provides one Blood per session. Haven-Size (• to •••••) Improves the circumstances of your resting place. How large the living space is.Haven-Location (• to •••••) How close it is to food sources. This will aid in your nightly hunts, reduce the penalties of risky feeding and increase blood from general hunting.Haven-Security (• to •••••) Decreases the chances of others to find or enter your resting place. Being specific helps with this such as an armed guard, CCTV system, alarms, guard dogs etc.
  • Merits are a recent implementation to Torn City. They are earned by doing things that are reputable in the game, such as doing a certain amount of crimes, reaching a level of net worth, leveling to a certain level, among others. Each merit point should be treated as valuable, as they are non-transferable and rare. Merits: 4 [use] You will get something like this when you have Merits available for use. Clicking on the use button will send you to a page where you can decide on what to spend. This page uses content from [[Wikipedia:|Wikipedia's]] Torn City article. See Copyrights for details.