PropertyValue
rdfs:label
  • Particles
rdfs:comment
  • Particles is a mouse avoider game with colored balls. The premise of the game is to avoid getting hit with your mouse for as long as possible by moving/bouncing balls across the screen. It was developed and uploaded by Matteo "Ragdollsoft" Guarneri. __TOC__
  • Radioactive Particles Include, but are not limited to: * Alpha Particle * Beta Particle Subatomic Particles are considered any of the following: * Electron * Proton * Neutron * Positron
  • Particles are a visual effect that residents can create through scripts.
  • Particles in Glest are defined from XML files. There are three systems of particles: * Particle projectile systems (such as a flaming arrow) * Particle Splash systems (such as an explosion) * Unit particle systems (such as smoke rising from a chimney) - MegaGlest and GAE only
  • Particles are type of visual effect often encountered in Minecraft. They appear in a variety of situations, and vary in appearance.
  • Those particles indicate the grammatical case of the preceding work (subject, complements …).
  • There are the following steps to create visible particles: 1. * Particle system: extra>Particles>Create Part System 2. * Particle type: Create Particle 3. * Tips: particles are created randomly between maxsize and minsize, size increment can be positive or negative (should be kept low for a nice effect) 4. * Additional: you can set Particle Color, Life, Speed, Gravity and Secondary - just play around with it 5. * Particle emitter: Create Emitter 6. * the 4 coordinates are simply the size of your emitter (whole room: xmin: 0, xmax: room_width, ymin: 0, ymax: room_height) 7. * Show particles: Burst from Emitter/Stream from Emitter 8. * set the id and number (negative numbers: -5 means a 1/5-chance to spawn a particle) 9. * burst: release a load
  • Particle effects made their first appearance with the 2009 Christmas event. The first glimpse of particles was the snow coming out of the wardrobes through which players entered to get to the Land of Snow. Upon entering the Land of Snow, snowflakes would fall from the sky if the particle effects option was on. Flakes that were far away appeared smaller than the ones in the foreground, giving a three dimensional perspective of the scenery. Much of the mentioned elements has been subsequently updated.
Level
  • easy
  • hard
dcterms:subject
DESCRIP
  • 200.0
  • 50.0
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:glest/property/wikiPageUsesTemplate
dbkwik:kongregate/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Name
Genre
  • Action
Type
  • Mouse Avoider
Author
Pub
  • 2007-04-11
url
iga
  • No
upg
  • No
abstract
  • Particle effects made their first appearance with the 2009 Christmas event. The first glimpse of particles was the snow coming out of the wardrobes through which players entered to get to the Land of Snow. Upon entering the Land of Snow, snowflakes would fall from the sky if the particle effects option was on. Flakes that were far away appeared smaller than the ones in the foreground, giving a three dimensional perspective of the scenery. Mod Woody stated in the forums that magic spells, hair, smoke, and fog will all benefit from particle effects. He has also mentioned that particles might be used in upcoming quests and places, such as Zanaris and the Fairy Tale III quest, the final quest in the Fairy Tale quest series. Much of the mentioned elements has been subsequently updated.
  • Particles is a mouse avoider game with colored balls. The premise of the game is to avoid getting hit with your mouse for as long as possible by moving/bouncing balls across the screen. It was developed and uploaded by Matteo "Ragdollsoft" Guarneri. __TOC__
  • Radioactive Particles Include, but are not limited to: * Alpha Particle * Beta Particle Subatomic Particles are considered any of the following: * Electron * Proton * Neutron * Positron
  • Particles are a visual effect that residents can create through scripts.
  • There are the following steps to create visible particles: 1. * Particle system: extra>Particles>Create Part System 2. * Particle type: Create Particle 3. * Tips: particles are created randomly between maxsize and minsize, size increment can be positive or negative (should be kept low for a nice effect) 4. * Additional: you can set Particle Color, Life, Speed, Gravity and Secondary - just play around with it 5. * Particle emitter: Create Emitter 6. * the 4 coordinates are simply the size of your emitter (whole room: xmin: 0, xmax: room_width, ymin: 0, ymax: room_height) 7. * Show particles: Burst from Emitter/Stream from Emitter 8. * set the id and number (negative numbers: -5 means a 1/5-chance to spawn a particle) 9. * burst: release a load of particles 10. * stream: this number of particles will be spawned each step until the emitter is destroyed Use Destroy actions to destroy emitters or part systems.
  • Particles in Glest are defined from XML files. There are three systems of particles: * Particle projectile systems (such as a flaming arrow) * Particle Splash systems (such as an explosion) * Unit particle systems (such as smoke rising from a chimney) - MegaGlest and GAE only
  • Particles are type of visual effect often encountered in Minecraft. They appear in a variety of situations, and vary in appearance.
  • Those particles indicate the grammatical case of the preceding work (subject, complements …).