PropertyValue
rdfs:label
  • Metal Body
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  • Metal Body is the trait where normal attacks that would do one hundred damage will do one. If you get someone with 500 attack, like a Diamagon Ace, you will be able to do twenty-thirty damage. Metal Slash on the Metal Body trait will do two times as much damage, and is very effective if you have high attack power. Monsters with Metal Body give around 1,000-20,000 experience points. The trait is held by Metal Slimes, Metal Bubble Slimes, Metal King Slimes, Darkonium Slimes, and Gem Slimes. {| border="1" cellspacing="0" width="100%" class="navbox collapsible autocollapse"
  • The mutant is made up of living metal - a marvellous contrivance of gold, steel, and silver. Divide WS and BS by two and increase S by three. The mutant's T becomes seven. It also gains three fear points. The mutant is immune to fire-based and cold-based damage and cannot be hit by non-magical weapons. Electricity-based attacks (such as Lightning Bolt spells) cause twice as many hits as normal. The mutant may still receive attributes, including Mechanoid, which replaces its living metal body with a machine-like construction.
dcterms:subject
dbkwik:dragonquestmonsters/property/wikiPageUsesTemplate
abstract
  • Metal Body is the trait where normal attacks that would do one hundred damage will do one. If you get someone with 500 attack, like a Diamagon Ace, you will be able to do twenty-thirty damage. Metal Slash on the Metal Body trait will do two times as much damage, and is very effective if you have high attack power. Monsters with Metal Body give around 1,000-20,000 experience points. The trait is held by Metal Slimes, Metal Bubble Slimes, Metal King Slimes, Darkonium Slimes, and Gem Slimes. {| border="1" cellspacing="0" width="100%" class="navbox collapsible autocollapse"
  • The mutant is made up of living metal - a marvellous contrivance of gold, steel, and silver. Divide WS and BS by two and increase S by three. The mutant's T becomes seven. It also gains three fear points. The mutant is immune to fire-based and cold-based damage and cannot be hit by non-magical weapons. Electricity-based attacks (such as Lightning Bolt spells) cause twice as many hits as normal. The mutant may still receive attributes, including Mechanoid, which replaces its living metal body with a machine-like construction.