Property | Value |
rdfs:label | |
rdfs:comment | - Full: For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) Concise: Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. __TOC__
- Prerequisites: Con 13, Wis 13 Benefit: You gain a +1 feat bonus to damage rolls when you use a power that has the necrotic or psychic keyword. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.[PH:194]
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dcterms:subject | |
dbkwik:dnd4/property/wikiPageUsesTemplate | |
dbkwik:guildwars/property/wikiPageUsesTemplate | |
abstract | - Full: For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) Concise: Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. __TOC__
- Prerequisites: Con 13, Wis 13 Benefit: You gain a +1 feat bonus to damage rolls when you use a power that has the necrotic or psychic keyword. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.[PH:194]
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