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  • Command Grab
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  • A command grab is a special move that when used will grab an opponent that the move connects with. Often times an attack animation will follow the grab automatically; some of these attacks, such as Flying Slam, can be directed to land in a certain position on the stage through directional inputs once the grab occurs. Some command grabs can be used to kill both the grabbed opponent and the user of the move; this strategy is commonly known to be used by Ganondorf players because the grabbed opponent will always die before Ganondorf does, ending the game quickly and before the game has a chance to register Ganondorf's death.
  • Some command grabs, such as the Spinning Piledriver (shown at right) cannot be blocked. They have a different startup and range than a regular throw, but cannot be performed on an airborne opponent. Others, such as the Oil Dive, can also be used on an airborne opponent, while still others such as the Siberian Blizzard can ONLY be performed on airborne opponents.
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  • Some command grabs, such as the Spinning Piledriver (shown at right) cannot be blocked. They have a different startup and range than a regular throw, but cannot be performed on an airborne opponent. Others, such as the Oil Dive, can also be used on an airborne opponent, while still others such as the Siberian Blizzard can ONLY be performed on airborne opponents. Command grabs usually inflict severe damage, and in games such as Street Fighter IV, they also initiate a short cinematic when successful. Most command grabs require a full-circle directional input or a half-circle backward input. Characters who possess command grabs are often referred to as "grapplers" (e.g., Zangief & T. Hawk). However, this is not always case, as there are characters - such as Yun, Yang, Makoto and Fei Long - who possess command grabs but are not grapplers.
  • A command grab is a special move that when used will grab an opponent that the move connects with. Often times an attack animation will follow the grab automatically; some of these attacks, such as Flying Slam, can be directed to land in a certain position on the stage through directional inputs once the grab occurs. Some command grabs can be used to kill both the grabbed opponent and the user of the move; this strategy is commonly known to be used by Ganondorf players because the grabbed opponent will always die before Ganondorf does, ending the game quickly and before the game has a chance to register Ganondorf's death.