PropertyValue
rdf:type
rdfs:label
  • Summon guard drake
rdfs:comment
  • You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the drake to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the drake to attack in battle is a standard action.[PrP:42][PH2:221]
dbkwik:dnd4/property/wikiPageUsesTemplate
Range
  • Ranged 5
Origin
  • Druid attack 5
Name
  • Summon Guard Drake
Keywords
flavor
  • You utter an age-old evocation that summons a drake to defend you or a friend.
Action
  • standard
Usage
  • daily
Effect
  • 86400.0
  • You summon a Small guard drake in an unoccupied square within range. Choose yourself or an ally as the character the drake guards. The drake has speed 6. You can give the drake the following special commands. On the turn you summon the drake, you give the first command as part of using this power.
  • Instinctive Effect: If you haven't given the drake any commands by the end of your turn, it moves its speed to a square adjacent to the character it guards. If it ends adjacent to any enemies, those enemies are marked by the drake until the end of your next turn.
abstract
  • You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the drake to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the drake to attack in battle is a standard action.[PrP:42][PH2:221]