Property | Value |
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rdfs:comment | - The Monroe Republic is the political entity that controls the Chicago area after the blackout. It is named after its President and General, Sebastian "Bass" Monroe. The President has complete control over cities and other small villages giving up their crops as a form of tax to the militias. It is illegal for civilians to own weapons, specifically firearms, and any flags that are not the official flag of the Monroe Republic (including the American flag). At an unknown point, Miles leaves the position of general of the militia and later becomes a fugitive.
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dcterms:subject | |
Goals | |
Origin | |
Skills | - Ability to govern
- Combination of antiquated and modern arsenals
- Possessing quite a vast territory
- Possess a semblance of an army to fight, defend and enforce laws
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dbkwik:villains/property/wikiPageUsesTemplate | |
Foundation | |
Alias | |
Commanders | - Bass Monroe
- Miles Matheson
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Headquarters | - Independence Hall in Philadelphia, Pennsylvania
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Agents | |
type of villains | - Military Villains, Seeker of Vengeance, Corrupt Officials
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abstract | - The Monroe Republic is the political entity that controls the Chicago area after the blackout. It is named after its President and General, Sebastian "Bass" Monroe. The President has complete control over cities and other small villages giving up their crops as a form of tax to the militias. It is illegal for civilians to own weapons, specifically firearms, and any flags that are not the official flag of the Monroe Republic (including the American flag). Sometime after the Blackout, Sebastian Monroe and Miles Matheson together established the Monroe Republic as a way to police the ruins of America after being plunged into chaos. Miles assumes the post of Commanding General of the militia. At an unknown point, Miles leaves the position of general of the militia and later becomes a fugitive.
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