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  • Gaze Attack
  • Gaze attack
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  • Certain monster abilities require the target to be looking at them to be effective. Examples of such attacks are listed below. Any detrimental effects from these abilities can be avoided entirely by facing away from the monster using them. However, many of these abilities can be readied quickly by the monster, and may be too quick for most players to be able to react to. In addition, it takes a certain amount of time for player movements to be recognized and registered by the game server; meaning that even if you tried to turn around in reaction to avoid a Gaze Attack, if the server has not recognized your movement yet, you will still be affected by the attack.
  • Several monsters have "gaze attacks", which enables them to attack by glaring at you. You can protect yourself from these by blinding yourself in advance. Additionally, a blind or cancelled monster cannot successfully use a gaze attack. Blinding yourself is more reliable, however. A monster's gaze is also rendered impotent if it is invisible, provided the victim cannot see invisible. The following monsters have gaze attacks:
  • A Gaze Attack is one of the many Special Attack Types featured in Master of Magic. A Gaze Attack is only executed as an integral part of a unit's Melee Attack. Gaze Attacks are only available to units possessing one of the three Unit Abilities that bestow such an attack, including Death Gaze, Doom Gaze, and Stoning Gaze. Each of these abilities provides the unit with a Gaze Attack that delivers one specific kind of Special Damage. The type of damage delivered by the attack determines its effect, and it can be quite different from one Gaze Attack to the next. Units that do not possess one of the Gaze Attack abilities by default will never be able to use a Gaze Attack.
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  • Certain monster abilities require the target to be looking at them to be effective. Examples of such attacks are listed below. Any detrimental effects from these abilities can be avoided entirely by facing away from the monster using them. However, many of these abilities can be readied quickly by the monster, and may be too quick for most players to be able to react to. In addition, it takes a certain amount of time for player movements to be recognized and registered by the game server; meaning that even if you tried to turn around in reaction to avoid a Gaze Attack, if the server has not recognized your movement yet, you will still be affected by the attack. In some cases, certain players, primarily the mages and back-row jobs, will spend the entire fight facing away from the enemy being fought such that they are never affected by its Gaze Attacks, and are therefore better able to help the tanks and other melees recover from them. A type of enemy where this tactic is commonly employed is the , which can inflict paralysis with its ability Hex Eye. This is especially so against the NM Hecteyes Hakutaku, which tends to use Hex Eye in repeated succession. Healers afflicted with paralysis will have a hard time removing paralysis from their party members, including themselves, which can add great difficulty to the fight. Some of these abilities can be used by Blue Mages as . While the intended target(s) must be facing the BLU for the spell to be effective, the BLU does not have to be facing the target(s).
  • A Gaze Attack is one of the many Special Attack Types featured in Master of Magic. A Gaze Attack is only executed as an integral part of a unit's Melee Attack. Gaze Attacks are only available to units possessing one of the three Unit Abilities that bestow such an attack, including Death Gaze, Doom Gaze, and Stoning Gaze. Each of these abilities provides the unit with a Gaze Attack that delivers one specific kind of Special Damage. The type of damage delivered by the attack determines its effect, and it can be quite different from one Gaze Attack to the next. Units that do not possess one of the Gaze Attack abilities by default will never be able to use a Gaze Attack. Gaze Attacks are executed nearly halfway through the Melee Attack sequence, before any Melee Damage is delivered. Thus, the more enemy File:Icon Figure.png a Gaze Attack can kill, the less danger there will be to the Gaze Attacker once the target gets the chance to retaliate. Note that Breath Attacks and/or Thrown Attacks will be executed before any Gaze Attacks take place. Gaze Attacks may be executed by either or both of the participants in a Melee Attack. However, if both units are capable of a Gaze Attack, the initiator of the Melee Attack gets to go first, followed by the target of the Melee Attack (if it is still alive by that point). Two of the three different kinds of Gaze Attacks, namely Death Gaze and Stoning Gaze, will always trigger a target's Magic Immunity (if present). If this occurs, the target will feel no harm from the Gaze Attack whatsoever. A Doom Gaze attack, however, does not trigger Magic Immunity. The strength of a Gaze Attack is indicated in a unit's details panel as the value of its relevant gaze ability. For example, a unit's details panel may list "Stoning Gaze -4", "Doom Gaze 10", and so forth. This value can have different meanings depending on the type of damage delivered by the attack. For example, "Stoning Gaze -4" inflicts a File:Icon Resist.png penalty on the target. To understand how these values work, it is best to read the article explaining the relevant ability. The strength of a unit's Gaze Attack will likely stay the same throughout the unit's existence, and normally cannot be modified by any spells or effects. Again, specific types of gaze-related abilities may behave differently from others, so please read the relevant ability articles for more information. Possession of a Gaze Attack allows a File:Icon Movement Ground.png or File:Icon Movement Water.png unit to attack any enemy File:Icon Movement Air.png unit.
  • Several monsters have "gaze attacks", which enables them to attack by glaring at you. You can protect yourself from these by blinding yourself in advance. Additionally, a blind or cancelled monster cannot successfully use a gaze attack. Blinding yourself is more reliable, however. A monster's gaze is also rendered impotent if it is invisible, provided the victim cannot see invisible. The following monsters have gaze attacks: * Floating eye (passive paralyzing gaze) * Pyrolisk (fiery gaze that burns objects in your inventory) * Archon (radiant gaze that blinds and stuns you) * Umber hulk (confusing gaze) * Medusa (petrifying gaze) * Baalzebub (stunning gaze)