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  • King's Quest Classic
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  • King's Quest (aka King's Quest Classic) was the original version of King's Quest released on the PCjr as early as 1983, followed by the Tandy and CGA/Composite Dos (1984) versions, and Apple //c & //e version (not to be confused with the enhanced Apple IIGS version). The game introduced the AGI (Advanced Graphics Interpreter) engine. The original was jointly produced by Sierra and IBM. It was ported over to IBM in CGA graphics (4 color RGB/16-color composite). But all versions of this game including the ports (and rereleases) can be referred to as "King's Quest Classic".
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dbkwik:kingsquest/property/wikiPageUsesTemplate
abstract
  • King's Quest (aka King's Quest Classic) was the original version of King's Quest released on the PCjr as early as 1983, followed by the Tandy and CGA/Composite Dos (1984) versions, and Apple //c & //e version (not to be confused with the enhanced Apple IIGS version). The game introduced the AGI (Advanced Graphics Interpreter) engine. The original was jointly produced by Sierra and IBM. It was ported over to IBM in CGA graphics (4 color RGB/16-color composite). There are some big differences with rereleases, but all later ports of KQ1 are based on the game as such this can be considered the first version of King's Quest: Quest for the Crown (though no subtitle exists at this point). All later ports can be considered improved or modified versions of this game as they use the same engine (with slightly different version numbers), but this topic discusses some of the more major differences between these and later versions. But all versions of this game including the ports (and rereleases) can be referred to as "King's Quest Classic". This game and the next few (with a noteable change around the release of KQ4 SCI) were intended to look like interactive 'cartoons'. In Roberta's own words it was 'it's the ultimate cartoon - a cartoon they can participate in.' (it was this style that may have influenced the look of later King's Quest 7.)