PropertyValue
rdf:type
rdfs:label
  • Reanimate
  • ReAnimate
rdfs:comment
  • |} Effects: * Resurrects target with 15% health and power * Applies Reanimate on termination. Lasts for 1 minute. * Increases power of target by 1.0% instantly and every 4 seconds * Heals target for 15% of max health * Applies Revived Sickness on termination. Lasts for 2 minutes. * Decreases all Attributes of target by 20% * If not between levels 1-6 * Decreases Attack Speed of target by 20 * If not between levels 1-6 * Decreases all Attributes of target by 5% * If between levels 1-6 * Decreases Attack Speed of target by 5.0 * If between levels 1-6 * If outside an arena
  • Reanimate is a non-damaging Psychic type move that does not effect any enemy status.
  • Reanimate is an ability that move "X" number of Undead or friend cards from the Graveyard to the Staging area.
  • Reanimate is a slang term given to the ability of putting creatures from your graveyard into the battle zone. __TOC__
  • Reanimate is a skill which reanimates corpses or smaller bits of dead tissue.
Level
  • 3
  • 22
Alignment
  • Shadow
dcterms:subject
attackdice
  • Blue, Red
cardtype
  • Familiar
  • Ability
Mastery
  • Ministration
heroclass
  • Necromancer
recast
  • 120
archetype
  • Mage
  • Priest
collectorinfo
  • 1
dbkwik:descent2e/property/wikiPageUsesTemplate
dbkwik:duelmasters/property/wikiPageUsesTemplate
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:lon/property/wikiPageUsesTemplate
Category
  • Resurrect
Range
  • 10
  • Melee
Expansion
  • DJ01
  • Oathbound
Speed
  • 3
Series
  • Resurrect
Cat
  • Evolution Creature
  • Reanimate
Name
  • Reanimate
  • Inferno Gate
Text
  • : +1
  • This familiar is treated as a figure but cannot recover any amount of . It may perform 1 attack action during its activation. Each attack made by this familiar gains:
Type
  • Spell
wheel
  • wheel_Gold_Eye.png
desc
  • Resurrects a fallen ally and grants them increased power regeneration. This spell can be cast during combat.
civilizations
  • Darkness
Reference
  • FAQ v1.6 page 4
answer
  • No, the reanimate is not defeated when the Necromancer is defeated. Unless specifically noted otherwise, familiars treated as figures are only defeated when they suffer damage equal or greater than their Health.
Icon
  • icon_Rez.jpg
Class
  • Defiler
section
  • synopsis
Cost
  • 5
  • 192
Japanese
  • リアニメイト
Casting
  • 4
Target
  • Raid or Group Friend
Question
  • If the Necromancer is defeated, is his reanimate defeated and removed from the map as well?
Health
  • 4
Effect
  • ■ Put a non-evolution creature from your graveyard into the battle zone.
wikipage disambiguates
Jpwiki
  • 756
abstract
  • |} Effects: * Resurrects target with 15% health and power * Applies Reanimate on termination. Lasts for 1 minute. * Increases power of target by 1.0% instantly and every 4 seconds * Heals target for 15% of max health * Applies Revived Sickness on termination. Lasts for 2 minutes. * Decreases all Attributes of target by 20% * If not between levels 1-6 * Decreases Attack Speed of target by 20 * If not between levels 1-6 * Decreases all Attributes of target by 5% * If between levels 1-6 * Decreases Attack Speed of target by 5.0 * If between levels 1-6 * If outside an arena
  • Reanimate is a non-damaging Psychic type move that does not effect any enemy status.
  • Reanimate is an ability that move "X" number of Undead or friend cards from the Graveyard to the Staging area.
  • Reanimate is a slang term given to the ability of putting creatures from your graveyard into the battle zone. __TOC__
  • Reanimate is a skill which reanimates corpses or smaller bits of dead tissue.