PropertyValue
rdfs:label
  • Disorient
  • Disorient
rdfs:comment
  • Disorient is a mage spell from the Entropy tree in Dragon Age: Origins.
  • Disorient, previously called Confusion or Knockout, is an incapacitating crowd control effect which prevents the target from taking any action for a certain period of time. Disorient effects cause the target to wander about in a confused fashion for the duration of the effect. This makes disorient effects different from sleep and other incapacitate effects, in which the targets don't move. Different from Stun, Disorient effects break on damage. Examples of disorient effects: * Rogue: Blind * Hunter: Scatter Shot (Talent) * Mage: Dragon's Breath (Talent)
  • Disorient is a Level Two Quantum power that gives a nova the power to prevent others from taking any effective actions.
  • Disorient, also called stun, is a Status Effect. An enemy under the affects of a Disorienting power is unable to activate click or toggle powers, and can only move slowly by staggering. Disorienting also shuts off any running toggle powers. It has no effect on auto powers. Although they're greatly slowed, players remain in control of which direction they move while disoriented. Critters, on the other hand, move in random directions.
  • Disorient, previously called Confusion or Knockout, is an incapacitating crowd control effect which prevents the target from taking any action for a certain period of time. Disorient effects cause the target to wander about in a confused fashion for the duration of the effect. This makes disorient effects different from sleep and other incapacitate effects, in which the targets don't move. Different from Stun, Disorient effects break on damage. Examples of disorient effects:
  • The Disorient spell causes your target to move in a random direction rather than its chosen direction for a short period of time. It also causes nearly all spells cast by that creature to fizzle, though creatures with higher magery levels will still have a limited ability to cast spells. While disoriented, nearly all spells targeting the creature will also fizzle. Higher level mages will have greater odds of getting spells through. Disorient lasts approximately 50% longer than Paralyze at the same Magery level.
dcterms:subject
dbkwik:oberin/property/wikiPageUsesTemplate
Activation
  • 20
Cooldown
  • 10.0
effect type
  • Activated
dbkwik:dragonage/property/wikiPageUsesTemplate
dbkwik:el.wow/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:whitewolf/property/wikiPageUsesTemplate
Range
  • Medium
px
  • 270
Name
Type
Icon
  • Spell-Disorient icon.png
Note
  • "All Confusion effects have been renamed Disorient effects. This includes Blind, Scatter Shot, etc."
  • "Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds."
  • "The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated."
Description
  • The caster engages in subtle mental manipulation that disorients the target for a short time, making the target a less effective combatant by inflicting penalties to attack and defense.
Patch
  • 180
  • 190
  • 240
Level Required
  • Level 6 Magery/Wizard
Mana Required
  • 36.0
Reagents Required
  • 1
Magic Words
  • * rel pos bol *
abstract
  • Disorient is a mage spell from the Entropy tree in Dragon Age: Origins.
  • Disorient, previously called Confusion or Knockout, is an incapacitating crowd control effect which prevents the target from taking any action for a certain period of time. Disorient effects cause the target to wander about in a confused fashion for the duration of the effect. This makes disorient effects different from sleep and other incapacitate effects, in which the targets don't move. Different from Stun, Disorient effects break on damage. Examples of disorient effects: * Rogue: Blind * Hunter: Scatter Shot (Talent) * Mage: Dragon's Breath (Talent)
  • The Disorient spell causes your target to move in a random direction rather than its chosen direction for a short period of time. It also causes nearly all spells cast by that creature to fizzle, though creatures with higher magery levels will still have a limited ability to cast spells. While disoriented, nearly all spells targeting the creature will also fizzle. Higher level mages will have greater odds of getting spells through. Disorient lasts approximately 50% longer than Paralyze at the same Magery level. When this spell is used against a player-character (such as by a Gaper or Bone Mage or QChar), it is important for that player to recognize that their friendly clerics will have a very difficult time healing them until the Disorient wears off. Even the highest-level clerics may get 3 or 4 fizzles for every successful healing spell cast on a disoriented teammate. For this reason, any player who becomes disoriented must be prepared to drink potions to heal themselves until the spell wears off.
  • Disorient, previously called Confusion or Knockout, is an incapacitating crowd control effect which prevents the target from taking any action for a certain period of time. Disorient effects cause the target to wander about in a confused fashion for the duration of the effect. This makes disorient effects different from sleep and other incapacitate effects, in which the targets don't move. Different from Stun, Disorient effects break on damage. Examples of disorient effects: * Rogue: Blind * Hunter: Scatter Shot (Talent) * Mage: Dragon's Breath (Talent) * Warlock: Howl of terror (Talent)
  • Disorient is a Level Two Quantum power that gives a nova the power to prevent others from taking any effective actions.
  • Disorient, also called stun, is a Status Effect. An enemy under the affects of a Disorienting power is unable to activate click or toggle powers, and can only move slowly by staggering. Disorienting also shuts off any running toggle powers. It has no effect on auto powers. Although they're greatly slowed, players remain in control of which direction they move while disoriented. Critters, on the other hand, move in random directions.
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