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  • Micro Park/Scenario Guide
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  • Try building a lot of paths, because all of the guests that come in will need some space. Also, build benches everywhere and queues as long as possible. When conserving space and planning ahead, players can go a long way with this scenario. Build a few roller coasters. With maximum funding in research, a Vertical Roller Coaster will be researched by the end of Year 1. That's good because this can be built very high, so it won't get in the way. Still, researching Thrill Rides first is recommended, so that the Roto-Drop will be researched.
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abstract
  • Try building a lot of paths, because all of the guests that come in will need some space. Also, build benches everywhere and queues as long as possible. When conserving space and planning ahead, players can go a long way with this scenario. Build a few roller coasters. With maximum funding in research, a Vertical Roller Coaster will be researched by the end of Year 1. That's good because this can be built very high, so it won't get in the way. Still, researching Thrill Rides first is recommended, so that the Roto-Drop will be researched. As a final note: try to fill empty space with scenery. The "Most Beautiful Park In The Country Award" can be won very easily in this scenario, luring more guests into the park, and having some scenery also adds excitement to all of the rides in the park, which is helpful, since there's no way to build underground easily. Since Micro Park is essentially a version of Dinky Park and Mineral Park with less land but more time, it may be an idea to practice in the two other scenarios as a guide.