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  • Resources (Civ5)
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  • Resources are special commodities found in limited quantities on the map. When a resource is "worked" (or accessed), it provides a bonus for your empire; this is accomplished either through constructing a specific improvement with a Worker (on land) or expending a Work Boat (for sea tiles). Bonuses vary from increased yield (production, food, etc.) to a number of units of Iron, Uranium, Gold or some other strategic or luxury resources necessary for producing specific units and buildings, and for providing more happiness to your citizens.
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abstract
  • Resources are special commodities found in limited quantities on the map. When a resource is "worked" (or accessed), it provides a bonus for your empire; this is accomplished either through constructing a specific improvement with a Worker (on land) or expending a Work Boat (for sea tiles). Bonuses vary from increased yield (production, food, etc.) to a number of units of Iron, Uranium, Gold or some other strategic or luxury resources necessary for producing specific units and buildings, and for providing more happiness to your citizens. Resources are extremely important in the game, and the main reason for expansion and territorial wars. Plan your early expansion carefully to take control of as many resources as you can! Civilization V contains three kinds of resources: bonus resources, strategic resources and luxury resources. This article explains their differences and lists the resources of each category. Of the three types of resources, bonus resources are the most common, providing only tile yield benefits. Strategic and luxury resources' effects, on the other hand, are much more far-reaching, and are sufficiently precious to be traded across empires (besides having tile yield benefits). For this purpose, all of them are counted in units across your empire (regardless of their source location). To gain strategic access to, and add the count of a particular strategic or luxury resource to your trade network, you need not only to have it in your territory, but also to construct a particular improvement on it. You don't need to work its tile to have access to its strategic and trading benefits! You do, however, need to work it to access its tile benefits. Finally, strategic resources' use depends highly on technological development. While the use of resources like Spices and Wine is apparent from the dawn of ages, this is not true for the use of Uranium, for example. Because of that, Strategic resources don't even appear on the map before you research the necessary technology to make use of them! These technologies are widely spread across the eras, starting in the Ancient Era with Animal Husbandry (which reveals the use of Horses), and ending in the Atomic Era with Atomic Theory (which reveals the use of Uranium). This gradual discovery of more and more useful resources makes for a dynamic game and may force you to expand/conquer locations you never thought would be useful before. Settling a city on top of a luxury or strategic resource tile gives the strategic benefits as soon as you have the appropriate technology for improving it. It also gives additional production, food and gold it usually provides right to your city tile, meaning that you'll always be using these benefits (since the city tile is always worked). You won't be able to use the potential benefits of Improvements built on the resource, but you WILL be able to build the bonus city buildings related to the resource and their bonus will apply (e.g. you can build a Stone Works if you settle on a Stone resource, but your city will not gain the additional Image:20xProduction5.png Production (and possible Image:20xfaith5.png Faith from Stone Circles pantheon belief) associated with a Quarry). City-States allied to you give your empire free units of the resources they have. Note that these units are added to your pool for internal use, but are not available for trade with other civilizations!