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  • Lured Into a Trap
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  • A character is given a seemingly innocent reason to go to a specific location, but it turns out to be a trick; rather than what they were expecting, they find their enemy lying in wait to capture or kill them. There are many different ways this could be played out: they could be a detective looking for a vital clue or meeting an informant; someone trying to heroically rescue one of their comrades; or even just someone delivering a message or package. But whatever they expected to find there, it was just a ruse; in fact, they've been lured into a trap. Examples:
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • A character is given a seemingly innocent reason to go to a specific location, but it turns out to be a trick; rather than what they were expecting, they find their enemy lying in wait to capture or kill them. There are many different ways this could be played out: they could be a detective looking for a vital clue or meeting an informant; someone trying to heroically rescue one of their comrades; or even just someone delivering a message or package. But whatever they expected to find there, it was just a ruse; in fact, they've been lured into a trap. This is usually a technique used by villains, though there are exceptions to this. Frequently, the one who sent the character is The Mole, in which case this will be played for Dramatic Irony (in that the audience can guess it's a trap but the characters won't know any better) or as a clue to The Mole's identity. This can also be the result of a Batman Gambit by the character's enemy. If the trap is blatantly obvious, this becomes Trap Is the Only Option. See also Defensive Feint Trap. Nasty Party and the Malicious Trap variant of Prank Date are subtropes. Examples: