PropertyValue
rdfs:label
  • Beam Weapon
  • Beam weapon
rdfs:comment
  • Anyone familiar with science fiction will be quite familiar with the primary items categorized as Beam Weapons, including lasers, plasma weapons, phasors, and disruptors. The idea is instead of shooting them with a projectile such as with mass drivers or sending over an explosive warhead on a missile, simply focus large amounts of energy on the other ship's hull. Most things don't work well under intense heat or enormously high energy, thus causing systems to explode and other unpleasantness. Research progression: Galactic Warfare Space Militarization Space Weapons Beam Weapon Theory
dcterms:subject
DMG
  • 1
  • 2
  • 3
  • 4
  • 5
  • 7
  • 8
  • 12
  • 22
dbkwik:stargate/property/wikiPageUsesTemplate
Type
size%
  • 4
  • 5
  • 10
compUnits
  • Damage
dbkwik:galciv/property/wikiPageUsesTemplate
Tech
Cost
  • 25
  • 35
  • 40
  • 45
  • 50
  • 65
  • 70
  • 100
  • 150
compType
  • Weapon
Size
  • 4
  • 5
  • 6
  • 7
  • 8
  • 10
  • 12
  • 14
wikipage disambiguates
abstract
  • Anyone familiar with science fiction will be quite familiar with the primary items categorized as Beam Weapons, including lasers, plasma weapons, phasors, and disruptors. The idea is instead of shooting them with a projectile such as with mass drivers or sending over an explosive warhead on a missile, simply focus large amounts of energy on the other ship's hull. Most things don't work well under intense heat or enormously high energy, thus causing systems to explode and other unpleasantness. If you don't like the idea of being cooked alive in your ship, equip a few energy diffusing shields to deflect, absorb, or otherwise keep the high energy away from the vital components of the ship. Other defenses will protect a little, but you can't rely on them against heavy energy weapons. Research progression: Galactic Warfare Space Militarization Space Weapons Beam Weapon Theory
is Category of
is techType of