PropertyValue
rdf:type
rdfs:label
  • Single-Way Wilderness
rdfs:comment
  • When activated, this ability would switch the user between using single-way and multi-way combat in the Wilderness. The chosen setting would then apply to all areas of the wilderness. It took 10 seconds for the setting to change, and much like the Home Teleport spell, this ability was interrupted if the player moved or was attacked. By default, this ability was set to single-way combat. Players would have to opt in to multi-way combat by activating the ability. Despite the description, being attacked would not interrupt this ability; being damaged would.
Level
  • 25
anim
  • no
Cooldown
  • 10
adrenaline
  • 0
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Name
  • Single-Way Wilderness
Type
  • Basic
Members
  • No
Update
  • Evolution of Combat: Now Live!
Skill
  • Constitution
Description
  • 10.0
Release
  • 2012-11-20
Equipment
  • None
abstract
  • When activated, this ability would switch the user between using single-way and multi-way combat in the Wilderness. The chosen setting would then apply to all areas of the wilderness. It took 10 seconds for the setting to change, and much like the Home Teleport spell, this ability was interrupted if the player moved or was attacked. While the single-way Wilderness setting was active, players could not be attacked by more than one player or monster at a time while in the Wilderness. Conversely, players would not be able to attack more than one player or monster at once, unless they hadn't been damaged by the monster they had just attacked (e.g. attacking a Revenant imp which attacked but failed to deal damage). Combat familiars could still be used as normal, but abilities that affect multiple targets, such as Chain, would only hit one target. Players who used the ability to switch to multi-way combat would have a skull appear above their heads while in the Wilderness to indicate their willingness to participate in multi-way combat. By default, this ability was set to single-way combat. Players would have to opt in to multi-way combat by activating the ability. Despite the description, being attacked would not interrupt this ability; being damaged would.