PropertyValue
rdfs:label
  • Laser Rifle, Archaic
rdfs:comment
  • Completely outclassed by modern energy weapons, their damage is fixed at 2d10 or 4d10 per shot, and each shot draws the equivalent power from their power source of either 2 or 4 SEU. They have half the range of modern lasers due to more primitive lasing elements and weigh twice as much. Given their obsolescence, archaic laser rifles are almost impossible to buy or sell, except to/from collectors or possibly a museum. Therefore, no standard price is listed - it could be anything from a handful of credits to tens of thousands.
dcterms:subject
Range
  • 5
Defense
  • Albedo
Name
  • Archaic Laser Rifle
ROF
  • 1
dbkwik:starfrontiers/property/wikiPageUsesTemplate
kg
  • 6
Skill
  • Beam Weapons
Ammo
  • 10
Cost
  • n/a
Damage
  • 2
abstract
  • Completely outclassed by modern energy weapons, their damage is fixed at 2d10 or 4d10 per shot, and each shot draws the equivalent power from their power source of either 2 or 4 SEU. They have half the range of modern lasers due to more primitive lasing elements and weigh twice as much. Their power packs are so primitive that they cannot be recharged from sources with modern connections. A good Technician can attempt to jury rig a connector. To do so they must make a Repair Machinery check at -25%. Failure means that the weapon's power pack will be ruined (succeed or fail, the connector no longer works with modern devices). Any Repair check on the rifle itself is likewise at -25%. Given their obsolescence, archaic laser rifles are almost impossible to buy or sell, except to/from collectors or possibly a museum. Therefore, no standard price is listed - it could be anything from a handful of credits to tens of thousands. <default>Laser Rifle, Archaic</default> skill damage ammo RoF defense range cost mass name1 skill1 damage1 ammo1 RoF1 defense1 range1 cost1 name2 skill2 damage2 ammo2 RoF2 defense2 range2 cost2 name3 skill3 damage3 ammo3 RoF3 defense3 range3 cost3 name4 skill4 damage4 ammo4 RoF4 defense4 range4 cost4 name5 skill5 damage5 ammo5 RoF5 defense5 range5 cost5 name6 skill6 damage6 ammo6 RoF6 defense6 range6 cost6 name7 skill7 damage7 ammo7 RoF7 defense7 range7 cost7 name8 skill8 damage8 ammo8 RoF8 defense8 range8 cost8 name9 skill9 damage9 ammo9 RoF9 defense9 range9 cost9 This item is introduced mostly as something for characters to find as mentioned above, or as an adventure seed (the characters might be hired to transport one safely from owner to owner, or to steal one, etc). The marquee image is of Lost in Space laser rifles.