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  • Kill Steal
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  • Simply put, someone is about to kill a person, and someone else leaps in and does it instead, usually to get the credit and/or reward. Say Bob the Avenger is locked in mortal combat with the warlord Baron Von Bloodlust. Then the Baron gets knocked down. Bob has him. He brings up his sword to make the final strike... and then the Baron falls down without Bob touching him. There's a knife in his back, held by Alice Dreamrider. She just smirks, and says "Too slow," before swaggering away. Compare The Only One Allowed to Defeat You, Ninja Looting. Contrast Helping Would Be Killstealing.
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • Simply put, someone is about to kill a person, and someone else leaps in and does it instead, usually to get the credit and/or reward. Say Bob the Avenger is locked in mortal combat with the warlord Baron Von Bloodlust. Then the Baron gets knocked down. Bob has him. He brings up his sword to make the final strike... and then the Baron falls down without Bob touching him. There's a knife in his back, held by Alice Dreamrider. She just smirks, and says "Too slow," before swaggering away. What the hell? Sure the Big Bad is gone, and there is peace to the world, but dammit, that was just dishonorable! This is a common way to establish a rivalry in stories about killers. Stealing a kill is a sure way to piss these characters off. Heck Body Count Competitions often encourage this. Happens with players in Tabletop Games (especially with The Munchkin) or online games (especially with Griefers). There is a significant difference between it happening in an FPS and an MMORPG though. In an FPS things tend to be much more fast paced and the consequences of losing a kill aren't much more than the loss of one point (and maybe a few wasted bullets) so complaining about it too much is considered quite childish. In an MMORPG things are slower paced so it's always clearer who's fighting what (so a KS is more likely to be deliberate) and a single kill usually involves more effort and grants a lot more resources (in the form of loot and XP), as a result kill stealing is a lot more of an issue. This is best summed up in the solutions to the problem: * In an FPS you can get points for "assisting" in a kill. * In an MMORPG you can't attack someone else's target without their permission (or alternatively if you attack something already fighting someone else you won't get anything for it). In general, kill stealing in video games will refer to a combat oriented online game, and the actual act is killing an enemy who's heath has been whittled down by another player but then one person comes along when they are almost dead and kill them despite not having dealt any damage before. It is often seen as a dishonorable act by other players. There are a few cases where it is helpful, such as an MMORPG where a lower level player can do this on a higher level monster to get more XP. Compare The Only One Allowed to Defeat You, Ninja Looting. Contrast Helping Would Be Killstealing. Examples of Kill Steal include: