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  • The World At War 1939
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  • WW2V3 ruleset is used. Ver. 0.1.0.0 Upgraded? Check for changes here ========================================================== ========================================================== ========================================================== * The ruleset of the "WW2V3" version of a well known board game are used as a basis. TripleA allows only valid moves, so it is possible to start playing without knowing the rules.There are a few exceptions to this, which are listed under below. (TTL = Territory Turn Limit is OFF!)
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abstract
  • WW2V3 ruleset is used. Ver. 0.1.0.0 Upgraded? Check for changes here ========================================================== ========================================================== ========================================================== {| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="2"|TURN ORDER & STARTING INCOME |- ! bgcolor="ABABAB"|Germany ! bgcolor="ABABAB"|93 |- ! bgcolor="BDBDBD"|Japan ! bgcolor="BDBDBD"|66 |- ! bgcolor="ABABAB"|Russia ! bgcolor="ABABAB"|91 |- ! bgcolor="BDBDBD"|UK ! bgcolor="BDBDBD"|118 |- ! bgcolor="ABABAB"|Italy ! bgcolor="ABABAB"|45 |- ! bgcolor="BDBDBD"|Puppet States ! bgcolor="BDBDBD"|25 |- ! bgcolor="ABABAB"|Canada ! bgcolor="ABABAB"|25 |- ! bgcolor="BDBDBD"|Australia ! bgcolor="BDBDBD"|41 |- ! bgcolor="ABABAB"|USA ! bgcolor="ABABAB"|118 |- ! bgcolor="BDBDBD"|China ! bgcolor="BDBDBD"|NA |} Turn Order, refer to the "Stats" tab while in game.) {| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Air Units |- !Unit name !att !def !move !cost !special abilities |- bgcolor="BDBDBD" |Fighter |3 |4 |4 |10 |canLandOnCarrier |- |Bomber |4 |1 |6 |14 |canDoSBR |- bgcolor="BDBDBD" !Unit name !att !def !move !cost !special abilities |} {| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Naval Units |- !Unit name !att !def !move !cost !special abilities |- bgcolor="BDBDBD" |Transport |0 |0 |2 |7 |Transport up to 3 inf or 1 inf and 1 other land unit |- |Submarine |3 |1 |3 |7 |isSubmarine |- bgcolor="BDBDBD" |Destroyer |2 |2 |2 |8 |isDestroyer |- |Cruiser |3 |3 |2 |12 |canBombard |- bgcolor="BDBDBD" |Carrier |1 |2 |2 |16 |Transport up to 2 air units |- |Large Carrier |1 |3 |2 |22 |Transport up to 3 air units, isTwoHit |- bgcolor="BDBDBD" |Battleship |4 |4 |2 |24 |isTwoHit, canBombard |- !Unit name !att !def !move !cost !special abilities |} ===========================================================Rule Clarifications= * The ruleset of the "WW2V3" version of a well known board game are used as a basis. TripleA allows only valid moves, so it is possible to start playing without knowing the rules.There are a few exceptions to this, which are listed under below. * Neutrals can be attacked, no penalties apply. * Manually (two-step) flying over Neutral territory during combat movement is legal during Combat Move Phase butIt is illegal during Non-Combat Phase * CAN NOT Land existing fighters on new carriers.What that means is that you can not place fighters in a SZ and wait for a new carrier to be placed,they have to land on a territory with a factory for them to be placed a new carrier * Submarines move 3 all other boats move 2. * CHINA DOES NOT COLLECT INCOME.THEY ARE GIVE 1 INFANTRY FOR EVERY 2 TERRITORIES THAT THEY OWN.THEY HAVE NO LIMITS TO THEIR UNIT PLACEMENT.THEY ARE LIMITED TO WHERE THEY CAN MOVE UNITS.THEY CAN ONLY MOVE HERE:Sinkiang:Kansu:Sikang:Chinghai:Hubei:Shansi:Taiwan:Fujian:Jiangxi:Zhejiang:Shantung:Hopeh:Kwangsi:Rehe:Anhui:Xjkang:Shanghai:Chahar:Henan:Shensi:Yunnan:Hunan:Canton:Suiyuan:Hainan:Northern Manchuria:Southern Manchuria:Korea:Hong Kong:French Indo-China:Thailand:Bangkok * Strategic Bombing Runs effects production. * Territories can be strategically bombed no more than double their value. (TTL = Territory Turn Limit is OFF!) * TECH IS FOR MAJOR POWERS ONLY: GERMANY, JAPAN, ITALY, UK, RUSSIA, & USA! * TECH IS ACTIVATED AT THE END YOUR TURN! * SUGGESTIONS AND COMMENTS ABOUT THIS MAP CAN BE POSTED ON TripleA COMMUNITY SITE OR HERE *