PropertyValue
rdfs:label
  • On Site Procurement
rdfs:comment
  • In several games, the player has to gain various upgrades (whether they are healing items, weapons, or other equipment) that are scattered throughout most of the game. Sometimes the item cannot actually be procured due to not being experienced yet, and requiring a backtrack to get it later. Although several of the weapons and equipment are required for the plot to advance, there are also things such as ammo upgrades or health bar upgrades that are not actually necessary for anything other than a 100% completion.
dcterms:subject
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • In several games, the player has to gain various upgrades (whether they are healing items, weapons, or other equipment) that are scattered throughout most of the game. Sometimes the item cannot actually be procured due to not being experienced yet, and requiring a backtrack to get it later. Although several of the weapons and equipment are required for the plot to advance, there are also things such as ammo upgrades or health bar upgrades that are not actually necessary for anything other than a 100% completion. The name for the trope comes from the Metal Gear series, where the action pertaining to getting most of these weapons and equipment upgrades was referred to as Procurement On Site. It's an easy justification for the hero getting sent out to save the world With This Herring.