PropertyValue
rdfs:label
  • Back Air Attack
rdfs:comment
  • In general, back air attacks in Super Smash Bros. are slow but with good range and good knockback. They are all 1 hit moves outside of Link * Pikachu: Kicks the opponent behind him. High priority move with good range, usually used either to end up tilt combos or to edgeguard the lesser priority recoveries like Fox (or Mario's Down Special for example), high power * Yoshi: Kicks opponent with both feet. Yoshi's overall slowest DJC air, good after up tilts, leads into other DJC airs. * Samus: Raises her foot and then thrusts it behind her. Samus's overall best move. Huge range and power and Samus's main KO'ing/spacing move. * Donkey Kong: Kicks opponent with both feet. Too slow to be overly useful, but good for comboing against wall * Link: Kicks feet behind him one at a ti
dcterms:subject
dbkwik:supersmashbros/property/wikiPageUsesTemplate
abstract
  • In general, back air attacks in Super Smash Bros. are slow but with good range and good knockback. They are all 1 hit moves outside of Link * Pikachu: Kicks the opponent behind him. High priority move with good range, usually used either to end up tilt combos or to edgeguard the lesser priority recoveries like Fox (or Mario's Down Special for example), high power * Yoshi: Kicks opponent with both feet. Yoshi's overall slowest DJC air, good after up tilts, leads into other DJC airs. * Samus: Raises her foot and then thrusts it behind her. Samus's overall best move. Huge range and power and Samus's main KO'ing/spacing move. * Donkey Kong: Kicks opponent with both feet. Too slow to be overly useful, but good for comboing against wall * Link: Kicks feet behind him one at a time. Very quick move usually used for combos, more of a backwards double kick. Good in almost all circumstances and overall Link's most useful air attack for comboing * Luigi: Kicks opponent with both feet. Good range but slow, think Mario's but with more range and less speed * Mario: Similar to Luigi's. Good KO move, think Luigi's but with less range and more speed * Kirby: Kicks opponent with both feet. The best example of a wall of pain move in Super Smash Bros, good damage + good for combos, great edgeguard tool * Jigglypuff: Kicks opponent with one foot. An overall good move if it had more range, very quick, low power, virtually useless at low percents, can combo into itself at mid-percents * Fox: Kicks opponent with one foot. Yet another good aerial for fox, good for edgeguarding Falcon's and Samus's among others. * Captain Falcon: More of an advanced comboing move compared to his other aerials, more difficult to use in combos but overall better than up air against floaty character, or Samus, Luigi, and Jigglypuff. Good move to jump off platforms with. * Ness: Kicks opponent with both feet.