PropertyValue
rdf:type
rdfs:label
  • Sirenic mask
rdfs:comment
  • Losing the Sirenic mask by being killed in the Wilderness will result in a fraction of the original sirenic scales being dropped on death, based on how degraded it was, rounded down. For example, if the mask had 52% of its charges remaining, 7 sirenic scales would be dropped on death. This can be used to refund most of the cost of the mask, although the algarum thread are not returned.
  • The sirenic mask lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, it instantly becomes untradeable, even if it has not been used in combat. The mask can be dyed using Barrows, Shadow, Third-Age, or blood dye to create the barrows, shadow, Third Age, or blood variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using sirenic scales.
Level
  • 90
  • 91
Strength
  • 0
Version
  • new
  • used
dcterms:subject
skillXP
  • 500
mat2price
  • gemw
specialchance
  • yes
mat1price
  • gemw
noteable
  • Yes
store
  • No
low
  • 200000
Examine
  • Made from sirenic scales and strengthened by algarum thread. Crafted into a mask to form the headpiece of a set of armour.
mat1qty
  • 14
Tradeable
  • Yes
  • No
stacksinbank
  • No
Shadow
  • Sirenic mask
mainDamage
  • 0
Equipable
  • Yes
degrades
  • 100000
  • Yes
geValue
  • gemw
exchange
  • gemw
destroy
  • Drop
disassembly
  • Yes
offAccuracy
  • 0
Quest
  • No
offDamage
  • 0
mainAccuracy
  • 0
kept
  • reclaimable
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Prayer
  • 2
Category
  • Ranged helm
Special
  • Ascended components[5]
Stackable
  • No
Blood
  • Sirenic mask
Tier
  • 90
Slot
  • head
MAT
  • Sirenic scale
  • Algarum thread
Magic
  • 0
Name
  • Sirenic mask
Type
  • power
Value
  • 500000
Caption
  • A player wearing the full sirenic armour set.
alchValue
  • 300000
storeValue
  • 150000
Members
  • Yes
Weight
  • 2.721000
  • 9
Update
  • Sirenic Armour
Skill
  • Crafting
Armour
  • 435
Class
  • Ranged
Image
Life
  • 0
Accuracy
  • 0
ID
  • 29854
  • 29856
high
  • 300000
Release
  • 2013-10-22
Damage
  • 0
Ranged
  • 23
Requirements
  • 90
third age
  • Sirenic mask
barrows
  • Sirenic mask
abstract
  • Losing the Sirenic mask by being killed in the Wilderness will result in a fraction of the original sirenic scales being dropped on death, based on how degraded it was, rounded down. For example, if the mask had 52% of its charges remaining, 7 sirenic scales would be dropped on death. This can be used to refund most of the cost of the mask, although the algarum thread are not returned.
  • The sirenic mask lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, it instantly becomes untradeable, even if it has not been used in combat. The mask can be dyed using Barrows, Shadow, Third-Age, or blood dye to create the barrows, shadow, Third Age, or blood variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using sirenic scales.
is Helm of
is wikipage disambiguates of