rdfs:comment | - Losing the Sirenic mask by being killed in the Wilderness will result in a fraction of the original sirenic scales being dropped on death, based on how degraded it was, rounded down. For example, if the mask had 52% of its charges remaining, 7 sirenic scales would be dropped on death. This can be used to refund most of the cost of the mask, although the algarum thread are not returned.
- The sirenic mask lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, it instantly becomes untradeable, even if it has not been used in combat. The mask can be dyed using Barrows, Shadow, Third-Age, or blood dye to create the barrows, shadow, Third Age, or blood variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using sirenic scales.
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abstract | - Losing the Sirenic mask by being killed in the Wilderness will result in a fraction of the original sirenic scales being dropped on death, based on how degraded it was, rounded down. For example, if the mask had 52% of its charges remaining, 7 sirenic scales would be dropped on death. This can be used to refund most of the cost of the mask, although the algarum thread are not returned.
- The sirenic mask lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, it instantly becomes untradeable, even if it has not been used in combat. The mask can be dyed using Barrows, Shadow, Third-Age, or blood dye to create the barrows, shadow, Third Age, or blood variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using sirenic scales.
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