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  • Kokonoe Mercury/Move List
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  • Kokonoe has one primary advantage over nearly every other character in the series: Graviton. Her drive is one of the most formidable out there because Kokonoe's options in combat give her the option of setting up an incredibly dangerous and great zoning play that is on par with Nu -No. 13-'s, yet has the capacity to utilise rushdown tactics similar to Noel. Overall, Kokonoe is a typical top tier character, having a great deal of advantages over most characters and being able to control the ebb and flow of the battlefield; She is anything but a second rate soldier.
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Literal Translation
  • 3.1
  • 4.32
  • 2.73
  • 1.65
  • 2.21
  • 1.24
  • 1.43
  • Armament No.00 – "Super Dreadnought of Destruction – Mecha Tager"
  • Armament No.99 – "Final Apocalypse Ultimate Impact"
  • Armament No.01 – "Super Dreadnought of Annihilation – Golden Tager"
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English Name
  • Activate
  • 3.1
  • 4.32
  • 2.73
  • Armament No.99 the "Match Destroyer: Ultimate Impact"
  • 1.65
  • Graviton Rage
  • 2.21
  • 1.24
  • 1.43
  • Armament No.00 "Dreadnought Destroyer"
  • Armament No.01 "Super Dreadnought Exterminator"
  • Armament No.8 Hiten Greed Climb v1.00
  • Graviton Capacitor
  • Retrieve Graviton
Description
  • Begins with a short-range grab. On connection, Kokonoe unleashes a flurry of rapid fire punches, similar to Makoto, and then kicks them onto a large magnetic device to hold them in place. She then uses her magic to release a gigantic meteor from the sky to crash into the Earth on top of her opponent.
  • Kokonoe throws her lollipop downwards and summons a black hole at the location of the lollipop. Second black hole is a set distance away from Kokonoe. It's about the distance of match start between both players.
  • Excellent Crush Trigger. Wall bounce on hit and can cause same hit status if used repeatedly. Commonly used in conjunction with Kokonoe's Drive within combos.
  • Summons a grappling hook and sweeps at opponents feet. Second hit has vacuum properties.
  • Kokonoe fires a much larger version of her Flame Cage projectile above her.
  • Summons her drill hammer and strikes downwards. Fatal counter and forces knockdown on standing opponents. Can give same move status if used repeatedly.
  • Shoots up a fireball above Kokonoe's head and slowly descends. Graviton can be used to affect its descent and trajectory.
  • Flurry of punches in the air. Duration can be extended by holding down the battle
  • Strengthen the effects of any Graviton attacks, while reducing the amount of meter needed to use them.
  • Decent overhead. Spins her wrench and then attacks twice. Second hit does ground bounce.
  • Double low sweep with two wrenches
  • Kokonoe equips a pair of enhanced arms, can go from a body blow to a straight. The straight has strong knockback.
  • Kokonoe warps using a portal mechanism. Will warp towards a Graviton bit if one is placed.
  • Similar to Taokaka's 2A, has decent reach.
  • Terminates the deployment of the Graviton.
  • Uses her hardhat and headbutts. Has 5B animation
  • Freezes the opponent in place, however, it has short range. If it connects, she automatically connects with a gatling gun.
  • Typical anti-air normal. The uppercut will cause opponent to float on air hit.
  • Puts on a hard hat and headbutts. Looks like an overhead but is simply a normal.
  • Sets down a Graviton bit if one is not already set. When the bit is set, it produces a pulling field which will pull her opponent towards it. Affects descent of Flame Cage.
  • Similar to Platinum's 6C. Summons her drill hammer and swings upwards, launching her. Will cause spin and fatal counter. Beginning 4 frames are invulnerable. Can cause same move status if used repeatedly.
  • Switches the bit to a repelling field which pushes her opponent away. If the opponent is close, it will deal small damage. Affects Flame Cage.
  • Only available in Overdrive. Damage can be increased by holding C and rotating stick. Costs 100 heat and cannot be charged in the air.
  • Standard jab with brass knuckles, unreliable anti-air.
  • Sets a small device that unleashes an electric shock that covers about 3x its width horizontally and covers the entire screen above it vertically. It can be delayed.
  • Summons a Mecha-Tager to attack. Damage can be increased by holding C and rotating stick. Costs 100 heat and cannot be charged in air.
  • Automatic if 50% is available after using Absolute Zero. Damage is unscaled.
  • Nothing special. Hits twice in the air with wrench.
  • Grabs the opponent and sends them flying behind her with a jackhammer-like instrument.
  • Similar to her 5C. Wall bounces on air hit and crumples on counter hit. Short range and halts aerial movement, can be used as an instant overhead.
  • Grabs the opponent and slams a jackhammer-like instrument into them. Causes wall bounce.
  • Summons a mech cannon to deal damage. Fairly amazing normal and excellent ground poke. Has a large hitbox to boot. Will crumple on air hit.
  • Summons a drill hammer to strike. Fatal counter, will spin on hit, can also give same move status if used repeatedly.
Input
  • -
  • /
  • //
Damage
  • 0
  • 300
  • 500
  • 540
  • 650
  • 720
  • 800
  • 1000
  • 1080
  • 1200
  • 1250
  • 1400
  • 3652
  • 5510
  • 400209
  • 400244
  • 420268
  • 430244
  • 450288
  • 500300
  • 1308579
  • 5001673
  • 600441338
  • 240140129119109088
  • 9223372036854775807
  • Death
  • -
Japanese name
  • 1.0
  • 0.3
  • 4.32
  • 2.73
  • 1.65
  • 2.21
  • 武装No01「殲滅超弩級ゴールデンテイガー」 Busō No01 "Senmetsu Chō Dokyū Gōruden Teigā"
  • 1.24
  • 1.43
  • 武装No00「撃滅超弩級メカテイガー」 Busō No00 "Gekimetsu Chō Dokyū Meka Teigā"
  • 武装No99「最終決戦破壊事象アルティメットインパクト」 Busō No99 "Saishū Kessen Hakai Jishō Arutimetto Inpakuto"
  • アクティベイト Akutibeito
  • グラヴィトン Guraviton
  • グラヴィトンレイジ Guraviton Reiji
  • グラヴィトン(回収) Guraviton
abstract
  • Kokonoe has one primary advantage over nearly every other character in the series: Graviton. Her drive is one of the most formidable out there because Kokonoe's options in combat give her the option of setting up an incredibly dangerous and great zoning play that is on par with Nu -No. 13-'s, yet has the capacity to utilise rushdown tactics similar to Noel. At least three things give Kokonoe her edge in battle, that, when combined, form endless mix up possibilities and excellent zoning that can be turned into rushdown with the click of a button, these are: Graviton; Flame Cage and Planar Haze. Graviton effectively moves combat in her direction and Flame Cage is arguably up there as one of the best projectiles in the game, forcing most opponents to block; yet Planar Haze gives the amazing option to get up close and personal when the opponent is blocking. Not only that, but it also serves as an excellent way to dodge projectiles and stay grounded, something not a lot of other characters can offer. Kokonoe, however, suffers from some drawbacks, the most notable being that her 'Armament No.3 "Absolute Zero v4.32"' will immediately go straight into her 'Armament No.8 "Flying Heaven Greed Climb"' if she has 50% or above Heat. 'Armament No.7 "Jamming Dark v1.65"' also has problems despite it's legendary status as an 'insta-kill' combo starter; the most prominent of these problems being that if it is used too close to a corner, then it will appear offscreen. Another problem stands in that all placed Gravitons will disappear after its usage. Overall, Kokonoe is a typical top tier character, having a great deal of advantages over most characters and being able to control the ebb and flow of the battlefield; She is anything but a second rate soldier.