It should be noted that just because a location appears in a cutscene doesn't mean that data still exists for it, in-game. Outbreak's "ingame" cutscenes are actually prerecorded off of the engine and not in realtime.
It should be noted that just because a location appears in a cutscene doesn't mean that data still exists for it, in-game. Outbreak's "ingame" cutscenes are actually prerecorded off of the engine and not in realtime.