PropertyValue
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  • WW2v3-1942
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  • Info Name: World War II v3 1942 1942 Starting Set-Up Credits: Triplelk Jason Clark - baseline Zero Pilot Mike McCaughey - integration ComradeKev - custom code and rules Seidelin - playtesting Technology * * * Air/Naval Tech *** SUPER SUBS- subs attack at 3 JET POWER- fighters attack at 4 IMPROVED SHIPYARDS- naval units are cheaper AA RADAR- AA hit on 2 or less LONG RANGE AIRCRAFT- aircraft range increased by 2 HEAVY BOMBER- roll 2 dice for each bomber attack * * * Land/Production Tech *** IMPROVED ARTILLERY SUPPORT- artillery support 2 infantry Victory Conditions National Objectives
dcterms:subject
abstract
  • Info Name: World War II v3 1942 1942 Starting Set-Up Credits: Triplelk Jason Clark - baseline Zero Pilot Mike McCaughey - integration ComradeKev - custom code and rules Seidelin - playtesting Technology * * * Air/Naval Tech *** SUPER SUBS- subs attack at 3 JET POWER- fighters attack at 4 IMPROVED SHIPYARDS- naval units are cheaper AA RADAR- AA hit on 2 or less LONG RANGE AIRCRAFT- aircraft range increased by 2 HEAVY BOMBER- roll 2 dice for each bomber attack * * * Land/Production Tech *** IMPROVED ARTILLERY SUPPORT- artillery support 2 infantry ROCKETS- AA conduct rocket attacks for 1d6 damage to production PARATROOPERS- each bomber may carry 1 infantry into combat INCREASED FACTORY PRODUCTION- factories produce 2 additional units, repairs 1/2 price WAR BONDS- collect an 1d6 extra PUs each turn MECHANIZED INFANTRY- tanks may carry 1 infantry each for 2 spaces Victory Conditions Total Victory - 18 Victory Cities Honorable Surrender - 15 Victory Cities Projection of Power - 13 Victory Cities N National Objectives Germany: Lebensraum- +5 PUs if Axis control France, NW Europe, Germany, Czechoslovakia, Bulgaria, and Poland. +5 PUs if Axis control 3 of Baltic States, East Poland, Ukraine, East Ukrain, and Belorussia. +5 PUs if Axis control Karelia or Caucasus Japan: The Greater East Asia Coprosperity Sphere- +5 PUs if Axis control Manchuria, Kiangsu, and French Indo China. +5 PUs if Axis control 4 of Kwangtung, East Indies, Borneo, Philippine Islands, New Guinea and Solomon Islands. +5 PUs if Axis control 1 of Hawaiian Islands, Australia, or India Italy: Mare Nostrum- +5 PUs if Axis control Italy, Balkans, Morocco and Libya AND no enemy surface ships in sea zones 13, 14, or 15. +5 PUs if Axis control 3 of Egypt, Trans Jordan, France, and Gibraltar United States: The Arsenal of Democracy- +5 PUs Allies control W U.S., Central U.S., and E U.S. +5 PUs if Allies control Philippine Islands. +5 PUs if Allies control France. +5 PUs if Allies control 3 of Midway, Wake Island, Hawaiian Islands, and Solomon Islands. United Kingdom: The British Empire- +5 PUs if Allies control E Canada, W Canada, Gibraltar, Egypt, Australia and South Africa. +5 PUs if Allies control any territory originally controlled by Japan. +5 PUs if Allies control France or the Balkans. Soviet Union: The Great Patriotic War- +10 PUs if Allies control 3 of Norway, Finland, Poland, Bulgaria, Czechoslovakia, and Balkans. +5 PUs if Soviets control Archangel and no allied forces in Soviet controlled territories. China: Chinese Resistance & The Flying Tigers +1 infantry for every two territories controlled by China at the beginning of her turn. These infantry must be place in a territory with less than three Chinese pieces. No Chinese Units, including the Chinese Fighter may leave Chinese territory (except for Kwangtung) (this means no entering sea zones).